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Code signing error #156
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You have to sign your app with a provisioning profile that have the right permissions I guess. There must be guides or StackOverflow answers for this online? I haven't built a signed iOS app for years and cannot help with DRM issues, sorry. |
I have to sign my app on QT? |
I already have an xCode account with all certificates working. I tried to build an app from zero on xCode using cocoa pods and it works flawlessly. So all the certificates are fix |
Hi @larpon Can you tell me how to not use the App signed? ` Check dependencies PhaseScriptExecution Qt\ Qmake .xcode/App.build/Debug-iphoneos/Qt\ Preprocess.build/Script-5E618435888B9D49F8540165.sh PhaseScriptExecution Qt\ Preprocessors .xcode/App.build/Debug-iphoneos/Qt\ Preprocess.build/Script-7EF0942E79C014DCEC8976BC.sh === BUILD TARGET App OF PROJECT App WITH CONFIGURATION Debug === Check dependencies BUILD FAILED The following build commands failed: |
No idea, sorry 🤷♂️ |
Hi, using this library on iOS, after setting up everything Im getting these errors:
Before this one I also get the "doesnt support messaging" I solved it inserting the correct
APP_ENTITLEMENTS.name = DEVELOPMENT_TEAM
APP_ENTITELMENTS.value = MyValue
Does iOS Team Prov. Prof means something or is just a generic name?
My app hasnt the ability to purchase but only the PushNotification.
1 Should I enable from developer.apple.com in the console and add this ability?
2 I dont understand what product 'Application' is.
Hope you can help me. Thank you
(I already added analytics along with messaging because it is required)
EDIT:
Checking my developer console I found that In-App purchase is active but gray out and Push is active in black:
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