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When I launch my game, the first GameObject that gets created has id 0. Attempting to get this object from the GameWorld with gameEngine.world.queryObject({id: 0}); returns null. I'm not sure if the issue here is having an id of 0 to begin with, or if that's by design and the issue is with queryObject. I have overridden some parts of the engines, but I don't think they'd affect this. e.g. not GameWorld or GameObject. Happy to post code but just not sure what to post at this point as I'm not sure whether id:0 is something that's even meant to happen. Thanks!
The text was updated successfully, but these errors were encountered:
When I launch my game, the first GameObject that gets created has id 0. Attempting to get this object from the GameWorld with
gameEngine.world.queryObject({id: 0});
returns null. I'm not sure if the issue here is having an id of 0 to begin with, or if that's by design and the issue is with queryObject. I have overridden some parts of the engines, but I don't think they'd affect this. e.g. not GameWorld or GameObject. Happy to post code but just not sure what to post at this point as I'm not sure whether id:0 is something that's even meant to happen. Thanks!The text was updated successfully, but these errors were encountered: