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Disappearing elements' content #29

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saranvdev opened this issue Aug 2, 2020 · 5 comments
Open

Disappearing elements' content #29

saranvdev opened this issue Aug 2, 2020 · 5 comments

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@saranvdev
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Hi! Is the development active again?

I remember there was a bug that caused elements' content to disappear. The contents were correct but after I save the file and load the map again, some of the elements are empty text. Possibly related to ghost nodes?

@takluyver
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Is the development active again?

Not really, tbh. I got a bit closer to getting it working on Gtk 3, but ran into an issue with Pango again. And I'm not trying to use Labyrinth, so I have little motivation to spend time on it.

@harcesz
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harcesz commented Aug 5, 2020

Wow, I'm really surprised anybody is even looking at it. My fav mindmapper since years, even with the extra hassle of installing it on new systems nowadays. If there's any point in it I can document some bugs, would be happy to do some testing as required and might have some recommendations as well.

I really believe in a minimalist mindmap that nicely ties into the rest of the environment.

@l3td33r
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l3td33r commented Mar 11, 2021

Wow, I'm really surprised anybody is even looking at it. My fav mindmapper since years, even with the extra hassle of installing it on new systems nowadays. If there's any point in it I can document some bugs, would be happy to do some testing as required and might have some recommendations as well.

I really believe in a minimalist mindmap that nicely ties into the rest of the environment.

welp I just use Heimer instead, looks like a nice, minimalistic replacement

@harcesz
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harcesz commented Mar 11, 2021

welp I just use Heimer instead, looks like a nice, minimalistic replacement

doesn't seem like it has multiple connections between nodes, which is important for me, nor the instant 'point and click' creation.

@takluyver
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I've just done a bit more work towards GTK 3 compatibility on the gtk3 branch. It's getting closer, but still not really usable.

If you want to try this branch, you'll need to build & install my pango_attr_cast library using meson - sorry about this, but I ran into a roadblock with Pango and this was the only way I could find to move forwards. Once it's basically working, I'll put it as a beta on Flathub so it's easier to try out.

I've still got Labyrinth open in my IDE for now, but it's something that's fun to fiddle with occasionally, never really a priority. So I might carry on tomorrow, or it might be months/years before I find time again. In principle, I'd welcome other people working on it, but reviewing code changes is not much less work than making them (and it is less fun 😉 ), so I can't promise that PRs will actually go anywhere fast.

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