-multiple character classes
-multiple creature classes
-stat tracking throughout game
-Achievment system
-User/creature leveling system with increasing stats
-Multiple maps/dungeons
-Random creature encounters
-Random creature type per encounter
-Interactive battle sequences, random hit/miss chance
-Clear screen after each occurence for readability
-Skippable battles
-Defense stat that mods battles
-Speed stat that mods battles
-Boss battles between dungeons
-Force re-run dungeon when losing to boss