-
Notifications
You must be signed in to change notification settings - Fork 6
/
EffectsRenderer.js
221 lines (198 loc) · 10.7 KB
/
EffectsRenderer.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
class EffectsRenderer {
static staticConstructor(tileMapHandler) {
this.tileMapHandler = tileMapHandler;
this.noiseCanvas = document.getElementById("noiseCanvas");
this.createNoiseCanvas();
this.noisePositions = {
left: 0,
top: 0,
};
this.rayCastingTriangles = [];
}
static displayBackgroundSFX(effect, currentFrame, tileSize = 24) {
const { intensity, sfxIndex, growByStep, duration, xSpeed, ySpeed } = effect;
if (currentFrame % intensity === 0) {
let parsedXSpeed = this.getSFXSpeedFromEffect(xSpeed);
let parsedYSpeed = this.getSFXSpeedFromEffect(ySpeed);
const { left, top, width, height } = Camera.viewport;
const leftPos = this.getSFXLeftPositionFromEffect(effect, tileSize, left, left + width, "widthDimensions");
const topPos = this.getSFXLeftPositionFromEffect(effect, tileSize, top, top + height, "heightDimensions");
SFXHandler.createSFX(leftPos, topPos,
sfxIndex, AnimationHelper.facingDirections.bottom, parsedXSpeed,
parsedYSpeed, true, duration, growByStep, "backgroundSFX");
}
}
static getSFXLeftPositionFromEffect(effect, tileSize, standardStart, standardEnd, dimensionName) {
return MathHelpers.getRandomNumberBetweenTwoNumbers(standardStart, standardEnd);
}
static getSFXSpeedFromEffect(speedObject) {
return speedObject.speedFrom === speedObject.speedTo ? speedObject.speedFrom
: MathHelpers.getRandomNumberBetweenTwoNumbers(speedObject.speedFrom, speedObject.speedTo, false);
}
static displayGreyScale() {
if (!PauseHandler.paused) {
Display.ctx.globalCompositeOperation = "saturation";
Display.ctx.fillStyle = "#000000";
Display.ctx.fillRect(Camera.viewport.left, Camera.viewport.top, Camera.viewport.width, Camera.viewport.height);
}
}
static displayNoise(effect) {
if (tileMapHandler.currentGeneralFrameCounter % effect.flicker === 0) {
this.noisePositions.left = MathHelpers.getRandomNumberBetweenTwoNumbers(0, 100);
this.noisePositions.top = MathHelpers.getRandomNumberBetweenTwoNumbers(0, 100);
}
Display.drawImageWithAlpha(this.noiseCanvas, this.noisePositions.left, this.noisePositions.top,
Camera.viewport.width, Camera.viewport.height,
Camera.viewport.left, Camera.viewport.top,
Camera.viewport.width, Camera.viewport.height, effect.alpha);
}
static displayFleshlight(currentLevel, playerx, playery, radius = 200, flickerIntensity = 0,
orgColor = { r: 0, g: 0, b: 0 }, lighterColor = { r: 70, g: 70, b: 70 }, overLayAlpha = 1) {
if (currentLevel !== 0 && currentLevel !== WorldDataHandler.levels.length - 1) {
var radius = flickerIntensity ? MathHelpers.getRandomNumberBetweenTwoNumbers(radius, radius + flickerIntensity) : radius;
Display.ctx.fillStyle = `rgba(${orgColor.r},${orgColor.g},${orgColor.b},${overLayAlpha})`;
Display.ctx.beginPath();
Display.ctx.rect(Camera.viewport.left, Camera.viewport.top, Camera.viewport.width, Camera.viewport.height);
Display.ctx.arc(playerx, playery, radius, 0, 2 * Math.PI, true);
Display.ctx.fill();
Display.ctx.beginPath();
var radialGradient = Display.ctx.createRadialGradient(playerx, playery, 1, playerx, playery, radius);
radialGradient.addColorStop(0, `rgba(${lighterColor.r},${lighterColor.g},${lighterColor.b},0.1)`);
radialGradient.addColorStop(1, `rgba(${orgColor.r},${orgColor.g},${orgColor.b},${overLayAlpha-0.1})`);
Display.ctx.fillStyle = radialGradient;
Display.ctx.arc(playerx, playery, radius, 0, Math.PI * 2, false);
Display.ctx.fill();
Display.ctx.closePath();
}
}
static displayRaycasting(effect) {
if (this.tileMapHandler.currentLevel !== 0 && this.tileMapHandler.currentLevel !== WorldDataHandler.levels.length - 1) {
const { radius } = effect;
const maxTileWidth = Math.floor(radius / this.tileMapHandler.tileSize);
const rayCastAmounth = 64;
const playerCenter = {
x: this.tileMapHandler.player.x + this.tileMapHandler.player.width / 2,
y: this.tileMapHandler.player.y + this.tileMapHandler.player.height / 2
};
const degreeStep = 360 / rayCastAmounth;
let previousX = null;
let previousY = null;
if (this.tileMapHandler.currentGeneralFrameCounter % 4 == 0) {
this.rayCastingTriangles = [];
for (var i = 0; i <= rayCastAmounth; i++) {
const currentAngle = i * degreeStep + 1;
const radians = MathHelpers.getRadians(currentAngle);
const { x, y } = MathHelpers.raycastFindEdge(radians, playerCenter, maxTileWidth);
if (previousX !== null && previousY !== null) {
this.rayCastingTriangles.push({
center: playerCenter,
old: { x: previousX, y: previousY },
new: { x, y },
});
}
previousX = x;
previousY = y;
}
}
Display.ctx.beginPath();
var radialGradient = Display.ctx.createRadialGradient(playerCenter.x, playerCenter.y, 1, playerCenter.x, playerCenter.y, radius * 1.7);
const { rgb } = effect.color;
radialGradient.addColorStop(0, `rgba(${rgb.r},${rgb.g},${rgb.b},${effect.alpha})`);
radialGradient.addColorStop(0.5, `rgba(${rgb.r},${rgb.g},${rgb.b},0.01)`);
radialGradient.addColorStop(0.51, `rgba(0,0,0,0)`);
Display.ctx.fillStyle = radialGradient;
this.rayCastingTriangles.forEach(trialge => {
Display.ctx.moveTo(playerCenter.x, playerCenter.y);
Display.ctx.lineTo(trialge.old.x, trialge.old.y);
Display.ctx.lineTo(trialge.new.x, trialge.new.y);
});
Display.ctx.fill();
Display.ctx.closePath();
}
}
static createNoiseCanvas() {
const ctx = this.noiseCanvas.getContext("2d");
const noiseCanvasWidth = this.noiseCanvas.width;
const noiseCanvasHeight = this.noiseCanvas.height;
const pixelSize = 3;
const horizontalSteps = Math.round(noiseCanvasWidth / pixelSize);
const verticalSteps = Math.round(noiseCanvasHeight / pixelSize);
for (var i = 0; i < horizontalSteps; i++) {
for (var j = 0; j < verticalSteps; j++) {
const xPos = i * pixelSize;
const yPos = j * pixelSize;
const randomBoolean = Math.random() < 0.5;
ctx.fillStyle = randomBoolean ? '#000000' : '#FFFFFF'
ctx.fillRect(xPos, yPos, pixelSize, pixelSize);
}
}
}
static displayVignette(effect) {
const { left, top, width, height } = Camera.viewport;
const vignetteAlpha = 0.7;
const percentage = 40;
const coveringPercenatgeOfScreen = 1 - percentage / 100;
Display.ctx.rect(left, top, width, height);
// create radial gradient
var outerRadius = width * coveringPercenatgeOfScreen;
var innerRadius = width * .2;
var grd = Display.ctx.createRadialGradient(left + width / 2, top + height / 2,
innerRadius, left + width / 2, top + height / 2, outerRadius);
// light blue
grd.addColorStop(0, 'rgba(0,0,0,0)');
// dark blue
grd.addColorStop(1, 'rgba(0,0,0,' + vignetteAlpha + ')');
Display.ctx.fillStyle = grd;
Display.ctx.fill();
}
static flipCameraVertically() {
Camera.context.translate(0, Camera.viewport.height);
Camera.context.scale(1, -1);
}
static displayScanlines(effect) {
const maxSpeed = 4;
const speed = maxSpeed - effect.movementSpeed;
const spaceBetweenLines = 5;
const yOffset = effect.movementSpeed ? tileMapHandler.currentGeneralFrameCounter % (spaceBetweenLines * speed) / speed : 0;
const lineHeight = 3;
// +3 just to make sure offset lines don't disappear when they move out of bounds
const linesNeeded = Math.round(Camera.viewport.height / spaceBetweenLines) + 3;
for (var i = 0; i <= linesNeeded; i++) {
Display.drawRectangleWithAlpha(Camera.viewport.left, Camera.viewport.top + ((i - 2) * spaceBetweenLines) + yOffset,
Camera.viewport.width, lineHeight, "000000", Display.ctx, effect.alpha)
}
}
static displayEffects(layer = 0) {
this.tileMapHandler.effects.forEach(effect => {
if (layer === 0) {
if (effect.type === EffectsHandler.effectTypes.SFXLayer) {
EffectsRenderer.displayBackgroundSFX(effect, this.tileMapHandler.currentGeneralFrameCounter, this.tileMapHandler.tileSize);
}
else if (effect.type === EffectsHandler.effectTypes.Flashlight && effect.position === "background") {
EffectsRenderer.displayFleshlight(this.tileMapHandler.currentLevel, this.tileMapHandler.player.x + (this.tileMapHandler.player.width / 2),
this.tileMapHandler.player.y + (this.tileMapHandler.player.height / 2), effect.radius, effect.flickerRadius, effect.color, effect.lighterColor, effect.overLayAlpha);
}
else if (effect.type === EffectsHandler.effectTypes.FieldOfView) {
EffectsRenderer.displayRaycasting(effect);
}
}
else if (layer === 1) {
if (effect.type === EffectsHandler.effectTypes.Flashlight && effect.position === "foreground") {
EffectsRenderer.displayFleshlight(this.tileMapHandler.currentLevel, this.tileMapHandler.player.x + (this.tileMapHandler.player.width / 2),
this.tileMapHandler.player.y + (this.tileMapHandler.player.height / 2), effect.radius, effect.flickerRadius, effect.color, effect.lighterColor, effect.overLayAlpha);
}
if (effect.type === EffectsHandler.effectTypes.Noise) {
EffectsRenderer.displayNoise(effect);
}
}
else {
if (effect.type === EffectsHandler.effectTypes.BlackAndWhite) {
EffectsRenderer.displayGreyScale();
}
else if (effect.type === EffectsHandler.effectTypes.Scanlines) {
EffectsRenderer.displayScanlines(effect);
}
}
});
}
}