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Dynamic terrain polygonization #127
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hi! author of the crate here. Could you provide me a file (PNG preferred) with the heightmap data? i could perform optimizations and quality test on that and improve the crate :) |
@PsichiX thank you for showing up here! |
Whoa, that was super quick, greatly appreciated! |
Nice! |
The closest thing in research that I found is this - https://tildesites.bowdoin.edu/~ltoma/teaching/cs350/spring04/Handouts/scape.pdf |
The terrain is mostly smooth. It would be most efficient to render from any angle if we could polygonize it.
This crate may come handy - https://github.com/PsichiX/density-mesh . It supports providing a height (or a steepness) map. We just need to figure out how to generate one based on the level data.
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