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Bake shaders at build time #106

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kvark opened this issue Jan 5, 2020 · 0 comments
Open

Bake shaders at build time #106

kvark opened this issue Jan 5, 2020 · 0 comments

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@kvark
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kvark commented Jan 5, 2020

It turns out to be difficult to redistribute glsl-to-spirv. We could use it a build-time and save the binary files for loading at run-time and redistributing.

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