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Limitations/Considerations when 3D-tracking a fast rotating object for 1 second #494

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MichaelQun opened this issue Feb 25, 2024 · 1 comment

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@MichaelQun
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MichaelQun commented Feb 25, 2024

Hello Kris,

at first i would like to thank you for the work you've put in in this implementation - really cool!

Prior to starting my little project i would like to know your thoughts if f it is possible to 3D-track a fast rotating object (skateboard, max 1000 deg/second) for 1 second max. The IMU will be fixed to the skateboard.

I was thinking about tracking the 3D rotation/movement of a skateboard which is rotating with max 1000deg/second.
The 3D tracking is as said just 1 second which is basically the time the board is in the air.

To achieve this, I plan to utilize an ESP32 and an MPU-9250. By using the Quaternions (and subtracting gravity), my intention is to double integrate the linear accelerations to get the board's position in 3D during the trick. Do you believe this approach is viable, with a reasonable margin of position error?

If you send me your paypal address i will buy you a beer for your invested time in the answer.

TY

@kriswiner
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kriswiner commented Feb 25, 2024 via email

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