From 1865594231fc55b3b7a3228a74f16e05b1694a29 Mon Sep 17 00:00:00 2001 From: Martin Date: Wed, 5 Jul 2023 15:33:14 +0200 Subject: [PATCH] More robust host invalid invocation detection --- src/Libs/FShade.Imperative/Utilities.fs | 42 +++++++++++++++++++----- src/Tests/FShade.Core.Tests/Optimizer.fs | 35 +++++++++++++++++++- 2 files changed, 68 insertions(+), 9 deletions(-) diff --git a/src/Libs/FShade.Imperative/Utilities.fs b/src/Libs/FShade.Imperative/Utilities.fs index 0d45f51..5033081 100644 --- a/src/Libs/FShade.Imperative/Utilities.fs +++ b/src/Libs/FShade.Imperative/Utilities.fs @@ -16,6 +16,7 @@ exception FShadeOnlyInShaderCodeException of string [] module DynamicHostInvocation = + open System.Collections.Generic let rec (|ShaderOnlyExn|_|) (e : Exception) = match e with @@ -35,22 +36,47 @@ module DynamicHostInvocation = | _ -> None - let private invalidHostInvocation = new ThreadLocal(fun _ -> false) + let private invalidHostInvocation = new ThreadLocal<_>(fun _ -> Stack()) - /// Returns a default value and sets a flag to indicate that it must not be used by the optimizer. - let onlyInShaderCode<'T> (_name : string) : 'T = - invalidHostInvocation.Value <- true - Unchecked.defaultof<'T> + /// + /// Returns a default value and signals that it must not be used by the optimizer. + /// + /// Thrown when invoked directly. + let onlyInShaderCode<'T> (name : string) : 'T = + let invalid = invalidHostInvocation.Value + + if invalid.Count = 0 then + raise <| FShadeOnlyInShaderCodeException name + else + // Replace the flag to indicate to the optimizer that the result is invalid. + // We use a stack rather than a simple flag to avoid potential issues with APC. + // See: https://stackoverflow.com/questions/8431221/why-did-entering-a-lock-on-a-ui-thread-trigger-an-onpaint-event + invalid.Pop() |> ignore + invalid.Push true + Unchecked.defaultof<'T> let inline private tryInvoke (f : unit -> 'T) = + let invalid = invalidHostInvocation.Value + try - invalidHostInvocation.Value <- false + invalid.Push false let result = f() - if invalidHostInvocation.Value then None + + if invalid.Count > 1 then + Log.warn "[FShade] Stack for invalid host invocations has %d values (should be 1)" invalid.Count + + if invalid.Pop() then None else Some result - with ShaderOnlyExn _ -> + + with + | ShaderOnlyExn _ -> + invalid.Pop() |> ignore None + | _ -> + invalid.Pop() |> ignore + reraise() + type MethodInfo with member x.TryInvoke(obj : obj, parameters : obj[]) = tryInvoke (fun _ -> x.Invoke(obj, parameters)) diff --git a/src/Tests/FShade.Core.Tests/Optimizer.fs b/src/Tests/FShade.Core.Tests/Optimizer.fs index 2aa8218..d8682e0 100644 --- a/src/Tests/FShade.Core.Tests/Optimizer.fs +++ b/src/Tests/FShade.Core.Tests/Optimizer.fs @@ -519,4 +519,37 @@ let ``[Constant] enum to float``() = let ``[Constant] enum to float32``() = let input = <@ keep (float32 MyEnum.C) @> let expected = <@ keep 4.0f @> - input |> Opt.run |> should exprEqual expected \ No newline at end of file + input |> Opt.run |> should exprEqual expected + +let private myCoolIntrinsic (_value : float) = + onlyInShaderCode "myCoolIntrinsic" + +let private myCoolIntrinsic2 (_value : float) = + raise <| FShadeOnlyInShaderCodeException "myCoolIntrinsic" + +let private myCoolIntrinsic3 (value : float) = + value + 1.0 + +let private myNotSoCoolIntrinsic (_value : float) = + raise <| System.ArgumentException() + +[] +let ``[Constant] respect onlyInShaderCode``() = + let input = <@ keep (myCoolIntrinsic 1.0) @> + input |> Opt.run |> should exprEqual input + +[] +let ``[Constant] respect FShadeOnlyInShaderCodeException``() = + let input = <@ keep (myCoolIntrinsic2 1.0) @> + input |> Opt.run |> should exprEqual input + +[] +let ``[Constant] evaluate method``() = + let input = <@ keep (myCoolIntrinsic3 1.0) @> + let expected = <@ keep 2.0 @> + input |> Opt.run |> should exprEqual expected + +[] +let ``[Constant] evaluate throwing method``() = + let input = <@ keep (myNotSoCoolIntrinsic 1.0) @> + input |> Opt.run |> should exprEqual input \ No newline at end of file