From fbc351f8ec5eba9d0ebaa83a20be1e4c2529fa7f Mon Sep 17 00:00:00 2001 From: Jesse Michelsen Date: Wed, 8 Jan 2020 17:29:22 -0700 Subject: [PATCH] Add section to config templates for setting ClearPath --- d2bs/kolbot/libs/config/Amazon.js | 11 +++++++++++ d2bs/kolbot/libs/config/Assassin.js | 11 +++++++++++ d2bs/kolbot/libs/config/Barbarian.js | 11 +++++++++++ d2bs/kolbot/libs/config/Druid.js | 11 +++++++++++ d2bs/kolbot/libs/config/Necromancer.js | 11 +++++++++++ d2bs/kolbot/libs/config/Paladin.js | 11 +++++++++++ d2bs/kolbot/libs/config/Sorceress.js | 11 +++++++++++ 7 files changed, 77 insertions(+) diff --git a/d2bs/kolbot/libs/config/Amazon.js b/d2bs/kolbot/libs/config/Amazon.js index 89f07f635..a80f5d258 100644 --- a/d2bs/kolbot/libs/config/Amazon.js +++ b/d2bs/kolbot/libs/config/Amazon.js @@ -511,6 +511,17 @@ function LoadConfig() { Config.ClearType = 0xF; // Monster spectype to kill in level clear scripts (ie. Mausoleum). 0xF = skip normal, 0x7 = champions/bosses, 0 = all Config.TeleStomp = false; // Use merc to attack bosses if they're immune to attacks, but not to physical damage + // Clear while traveling during bot scripts + // You have two methods to configure clearing. First is simply a spectype to always clear, in any area, with a default range of 30 + // The second method allows you to specify the areas in which to clear while traveling, a range, and a spectype. If area is excluded from this method, + // all areas will be cleared using the specified range and spectype + // Config.ClearPath = 0; // Monster spectype to kill while traveling. 0xF = skip normal, 0x7 = champions/bosses, 0 = all + // Config.ClearPath = { + // Areas: [74], // Specific areas to clear while traveling in. Comment out to clear in all areas + // Range: 30, // Range to clear while traveling + // Spectype: 0, // Monster spectype to kill while traveling. 0xF = skip normal, 0x7 = champions/bosses, 0 = all + // }; + // Wereform setup. Make sure you read Templates/Attacks.txt for attack skill format. Config.Wereform = false; // 0 / false - don't shapeshift, 1 / "Werewolf" - change to werewolf, 2 / "Werebear" - change to werebear diff --git a/d2bs/kolbot/libs/config/Assassin.js b/d2bs/kolbot/libs/config/Assassin.js index 425491951..e87475773 100644 --- a/d2bs/kolbot/libs/config/Assassin.js +++ b/d2bs/kolbot/libs/config/Assassin.js @@ -511,6 +511,17 @@ function LoadConfig() { Config.BossPriority = false; // Set to true to attack Unique/SuperUnique monsters first when clearing Config.ClearType = 0xF; // Monster spectype to kill in level clear scripts (ie. Mausoleum). 0xF = skip normal, 0x7 = champions/bosses, 0 = all + // Clear while traveling during bot scripts + // You have two methods to configure clearing. First is simply a spectype to always clear, in any area, with a default range of 30 + // The second method allows you to specify the areas in which to clear while traveling, a range, and a spectype. If area is excluded from this method, + // all areas will be cleared using the specified range and spectype + // Config.ClearPath = 0; // Monster spectype to kill while traveling. 0xF = skip normal, 0x7 = champions/bosses, 0 = all + // Config.ClearPath = { + // Areas: [74], // Specific areas to clear while traveling in. Comment out to clear in all areas + // Range: 30, // Range to clear while traveling + // Spectype: 0, // Monster spectype to kill while traveling. 0xF = skip normal, 0x7 = champions/bosses, 0 = all + // }; + // Wereform setup. Make sure you read Templates/Attacks.txt for attack skill format. Config.Wereform = false; // 0 / false - don't shapeshift, 1 / "Werewolf" - change to werewolf, 2 / "Werebear" - change to werebear diff --git a/d2bs/kolbot/libs/config/Barbarian.js b/d2bs/kolbot/libs/config/Barbarian.js index ba8581b30..765b6215b 100644 --- a/d2bs/kolbot/libs/config/Barbarian.js +++ b/d2bs/kolbot/libs/config/Barbarian.js @@ -504,6 +504,17 @@ function LoadConfig() { Config.BossPriority = false; // Set to true to attack Unique/SuperUnique monsters first when clearing Config.ClearType = 0xF; // Monster spectype to kill in level clear scripts (ie. Mausoleum). 0xF = skip normal, 0x7 = champions/bosses, 0 = all + // Clear while traveling during bot scripts + // You have two methods to configure clearing. First is simply a spectype to always clear, in any area, with a default range of 30 + // The second method allows you to specify the areas in which to clear while traveling, a range, and a spectype. If area is excluded from this method, + // all areas will be cleared using the specified range and spectype + // Config.ClearPath = 0; // Monster spectype to kill while traveling. 0xF = skip normal, 0x7 = champions/bosses, 0 = all + // Config.ClearPath = { + // Areas: [74], // Specific areas to clear while traveling in. Comment out to clear in all areas + // Range: 30, // Range to clear while traveling + // Spectype: 0, // Monster spectype to kill while traveling. 0xF = skip normal, 0x7 = champions/bosses, 0 = all + // }; + // Wereform setup. Make sure you read Templates/Attacks.txt for attack skill format. Config.Wereform = false; // 0 / false - don't shapeshift, 1 / "Werewolf" - change to werewolf, 2 / "Werebear" - change to werebear diff --git a/d2bs/kolbot/libs/config/Druid.js b/d2bs/kolbot/libs/config/Druid.js index cdbe5881c..118a90d66 100644 --- a/d2bs/kolbot/libs/config/Druid.js +++ b/d2bs/kolbot/libs/config/Druid.js @@ -508,6 +508,17 @@ function LoadConfig() { Config.ClearType = 0xF; // Monster spectype to kill in level clear scripts (ie. Mausoleum). 0xF = skip normal, 0x7 = champions/bosses, 0 = all Config.TeleStomp = false; // Use merc to attack bosses if they're immune to attacks, but not to physical damage + // Clear while traveling during bot scripts + // You have two methods to configure clearing. First is simply a spectype to always clear, in any area, with a default range of 30 + // The second method allows you to specify the areas in which to clear while traveling, a range, and a spectype. If area is excluded from this method, + // all areas will be cleared using the specified range and spectype + // Config.ClearPath = 0; // Monster spectype to kill while traveling. 0xF = skip normal, 0x7 = champions/bosses, 0 = all + // Config.ClearPath = { + // Areas: [74], // Specific areas to clear while traveling in. Comment out to clear in all areas + // Range: 30, // Range to clear while traveling + // Spectype: 0, // Monster spectype to kill while traveling. 0xF = skip normal, 0x7 = champions/bosses, 0 = all + // }; + // Wereform setup. Make sure you read Templates/Attacks.txt for attack skill format. Config.Wereform = false; // 0 / false - don't shapeshift, 1 / "Werewolf" - change to werewolf, 2 / "Werebear" - change to werebear diff --git a/d2bs/kolbot/libs/config/Necromancer.js b/d2bs/kolbot/libs/config/Necromancer.js index 1e2e84c82..2ec431209 100644 --- a/d2bs/kolbot/libs/config/Necromancer.js +++ b/d2bs/kolbot/libs/config/Necromancer.js @@ -511,6 +511,17 @@ function LoadConfig() { Config.ClearType = 0xF; // Monster spectype to kill in level clear scripts (ie. Mausoleum). 0xF = skip normal, 0x7 = champions/bosses, 0 = all Config.TeleStomp = false; // Use merc to attack bosses if they're immune to attacks, but not to physical damage + // Clear while traveling during bot scripts + // You have two methods to configure clearing. First is simply a spectype to always clear, in any area, with a default range of 30 + // The second method allows you to specify the areas in which to clear while traveling, a range, and a spectype. If area is excluded from this method, + // all areas will be cleared using the specified range and spectype + // Config.ClearPath = 0; // Monster spectype to kill while traveling. 0xF = skip normal, 0x7 = champions/bosses, 0 = all + // Config.ClearPath = { + // Areas: [74], // Specific areas to clear while traveling in. Comment out to clear in all areas + // Range: 30, // Range to clear while traveling + // Spectype: 0, // Monster spectype to kill while traveling. 0xF = skip normal, 0x7 = champions/bosses, 0 = all + // }; + // Wereform setup. Make sure you read Templates/Attacks.txt for attack skill format. Config.Wereform = false; // 0 / false - don't shapeshift, 1 / "Werewolf" - change to werewolf, 2 / "Werebear" - change to werebear diff --git a/d2bs/kolbot/libs/config/Paladin.js b/d2bs/kolbot/libs/config/Paladin.js index 22f64187e..ba27c7fdb 100644 --- a/d2bs/kolbot/libs/config/Paladin.js +++ b/d2bs/kolbot/libs/config/Paladin.js @@ -507,6 +507,17 @@ function LoadConfig() { Config.BossPriority = false; // Set to true to attack Unique/SuperUnique monsters first when clearing Config.ClearType = 0xF; // Monster spectype to kill in level clear scripts (ie. Mausoleum). 0xF = skip normal, 0x7 = champions/bosses, 0 = all + // Clear while traveling during bot scripts + // You have two methods to configure clearing. First is simply a spectype to always clear, in any area, with a default range of 30 + // The second method allows you to specify the areas in which to clear while traveling, a range, and a spectype. If area is excluded from this method, + // all areas will be cleared using the specified range and spectype + // Config.ClearPath = 0; // Monster spectype to kill while traveling. 0xF = skip normal, 0x7 = champions/bosses, 0 = all + // Config.ClearPath = { + // Areas: [74], // Specific areas to clear while traveling in. Comment out to clear in all areas + // Range: 30, // Range to clear while traveling + // Spectype: 0, // Monster spectype to kill while traveling. 0xF = skip normal, 0x7 = champions/bosses, 0 = all + // }; + // Wereform setup. Make sure you read Templates/Attacks.txt for attack skill format. Config.Wereform = false; // 0 / false - don't shapeshift, 1 / "Werewolf" - change to werewolf, 2 / "Werebear" - change to werebear diff --git a/d2bs/kolbot/libs/config/Sorceress.js b/d2bs/kolbot/libs/config/Sorceress.js index 6852b39a5..5db9cb8e5 100644 --- a/d2bs/kolbot/libs/config/Sorceress.js +++ b/d2bs/kolbot/libs/config/Sorceress.js @@ -512,6 +512,17 @@ function LoadConfig() { Config.ClearType = 0xF; // Monster spectype to kill in level clear scripts (ie. Mausoleum). 0xF = skip normal, 0x7 = champions/bosses, 0 = all Config.TeleStomp = false; // Use merc to attack bosses if they're immune to attacks, but not to physical damage + // Clear while traveling during bot scripts + // You have two methods to configure clearing. First is simply a spectype to always clear, in any area, with a default range of 30 + // The second method allows you to specify the areas in which to clear while traveling, a range, and a spectype. If area is excluded from this method, + // all areas will be cleared using the specified range and spectype + // Config.ClearPath = 0; // Monster spectype to kill while traveling. 0xF = skip normal, 0x7 = champions/bosses, 0 = all + // Config.ClearPath = { + // Areas: [74], // Specific areas to clear while traveling in. Comment out to clear in all areas + // Range: 30, // Range to clear while traveling + // Spectype: 0, // Monster spectype to kill while traveling. 0xF = skip normal, 0x7 = champions/bosses, 0 = all + // }; + // Wereform setup. Make sure you read Templates/Attacks.txt for attack skill format. Config.Wereform = false; // 0 / false - don't shapeshift, 1 / "Werewolf" - change to werewolf, 2 / "Werebear" - change to werebear