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Vector.cpp
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Vector.cpp
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#include <math.h>
#include "Vector.hpp"
Vector::Vector(double x, double y, double z)
{
set(x, y, z);
}
void Vector::set(double x, double y, double z)
{
this->x = x;
this->y = y;
this->z = z;
}
void Vector::normalize()
{
double m = length();
x /= m;
y /= m;
z /= m;
}
double Vector::dot(Vector v)
{
return x*v.x + y*v.y + z*v.z;
}
Vector Vector::add(Vector v)
{
return *new Vector(x + v.x, y + v.y, z + v.z);
}
Vector Vector::operator+(Vector v)
{
return this->add(v);
}
Vector Vector::subtract(Vector v)
{
return *new Vector(x - v.x, y - v.y, z - v.z);
}
Vector Vector::operator-(Vector v)
{
return this->subtract(v);
}
Vector Vector::mult(Vector v)
{
return *new Vector(x*v.x, y*v.y, z*v.z);
}
Vector Vector::operator*(Vector v)
{
return this->mult(v);
}
Vector Vector::scalar_mult(double c)
{
return *new Vector(x*c, y*c, z*c);
}
Vector Vector::operator*(double c)
{
return this->scalar_mult(c);
}
Vector Vector::scalar_divide(double c)
{
return *new Vector(x/c, y/c, z/c);
}
Vector Vector::operator/(double c)
{
return this->scalar_divide(c);
}
double Vector::sum_components()
{
return x + y + z;
}
double Vector::length()
{
return sqrt(pow(x,2) + pow(y,2) + pow(z,2));
}