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in_win.pas
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in_win.pas
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// ------------------------------------------------------------------------------
// DelphiQuake, Copyright (C) 2005-2011 by Jim Valavanis
// E-Mail: [email protected]
//
// Copyright (C) 1996-1997 Id Software, Inc.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//
// ------------------------------------------------------------------------------
{$I dquake.inc}
{$Z4}
unit in_win;
// in_win.c -- windows 95 mouse and joystick code
// 02/21/97 JCB Added extended DirectInput code to support external controllers.
interface
uses
q_delphi,
client;
procedure IN_Init;
procedure IN_Shutdown;
procedure IN_Commands;
procedure IN_Move(cmd: Pusercmd_t);
procedure IN_ClearStates;
procedure IN_Accumulate;
procedure IN_ActivateMouse;
procedure IN_HideMouse;
procedure IN_DeactivateMouse;
procedure IN_ShowMouse;
procedure IN_UpdateClipCursor;
procedure IN_MouseEvent(mstate: integer);
procedure Force_CenterView_f;
procedure Joy_AdvancedUpdate_f;
var
mouseactive: qboolean;
uiWheelMessage: unsigned_int;
implementation
uses
Windows,
MMsystem,
cl_main_h,
quakedef,
gl_vidnt,
common,
cmd,
keys,
keys_h,
cl_main,
cl_input,
view,
host_cmd,
sys_win,
console,
host_h,
cvar;
var
m_filter: cvar_t = (name: 'm_filter'; text: '1');
// none of these cvars are saved over a session
// this means that advanced controller configuration needs to be executed
// each time. this avoids any problems with getting back to a default usage
// or when changing from one controller to another. this way at least something
// works.
in_joystick: cvar_t = (name: 'joystick'; text: '0'; archive: true);
joy_name: cvar_t = (name: 'joyname'; text: 'joystick');
joy_advanced: cvar_t = (name: 'joyadvanced'; text: '0');
joy_advaxisx: cvar_t = (name: 'joyadvaxisx'; text: '0');
joy_advaxisy: cvar_t = (name: 'joyadvaxisy'; text: '0');
joy_advaxisz: cvar_t = (name: 'joyadvaxisz'; text: '0');
joy_advaxisr: cvar_t = (name: 'joyadvaxisr'; text: '0');
joy_advaxisu: cvar_t = (name: 'joyadvaxisu'; text: '0');
joy_advaxisv: cvar_t = (name: 'joyadvaxisv'; text: '0');
joy_forwardthreshold: cvar_t = (name: 'joyforwardthreshold'; text: '0.15');
joy_sidethreshold: cvar_t = (name: 'joysidethreshold'; text: '0.15');
joy_pitchthreshold: cvar_t = (name: 'joypitchthreshold'; text: '0.15');
joy_yawthreshold: cvar_t = (name: 'joyyawthreshold'; text: '0.15');
joy_forwardsensitivity: cvar_t = (name: 'joyforwardsensitivity'; text: '-1.0');
joy_sidesensitivity: cvar_t = (name: 'joysidesensitivity'; text: '-1.0');
joy_pitchsensitivity: cvar_t = (name: 'joypitchsensitivity'; text: '1.0');
joy_yawsensitivity: cvar_t = (name: 'joyyawsensitivity'; text: '-1.0');
joy_wwhack1: cvar_t = (name: 'joywwhack1'; text: '0.0');
joy_wwhack2: cvar_t = (name: 'joywwhack2'; text: '0.0');
const
// joystick defines and variables
// where should defines be moved?
JOY_ABSOLUTE_AXIS = $00000000; // control like a joystick
JOY_RELATIVE_AXIS = $00000010; // control like a mouse, spinner, trackball
JOY_MAX_AXES = 6; // X, Y, Z, R, U, V
JOY_AXIS_X = 0;
JOY_AXIS_Y = 1;
JOY_AXIS_Z = 2;
JOY_AXIS_R = 3;
JOY_AXIS_U = 4;
JOY_AXIS_V = 5;
const
AxisNada = 0;
AxisForward = 1;
AxisLook = 2;
AxisSide = 3;
AxisTurn = 4;
var
dwAxisFlags: array[0..JOY_MAX_AXES - 1] of DWORD = (
JOY_RETURNX,
JOY_RETURNY,
JOY_RETURNZ,
JOY_RETURNR,
JOY_RETURNU,
JOY_RETURNV
);
var
mouseinitialized: qboolean;
mouseparmsvalid: qboolean;
mouseactivatetoggle: qboolean;
mouseshowtoggle: qboolean = qboolean(1);
newmouseparms: array[0..2] of integer = (0, 0, 1);
dwAxisMap: array[0..JOY_MAX_AXES - 1] of DWORD;
dwControlMap: array[0..JOY_MAX_AXES - 1] of DWORD;
pdwRawValue: array[0..JOY_MAX_AXES - 1] of PDWORD;
joy_avail: qboolean;
joy_advancedinit: qboolean;
joy_haspov: qboolean;
joy_oldbuttonstate: DWORD;
joy_oldpovstate: DWORD;
joy_id: integer;
joy_flags: DWORD;
joy_numbuttons: DWORD;
ji: JOYINFOEX;
originalmouseparms: array[0..2] of integer;
restore_spi: qboolean;
mouse_buttons: integer;
mouse_oldbuttonstate: integer;
current_pos: TPoint;
mouse_x: integer;
mouse_y: integer;
old_mouse_x: integer;
old_mouse_y: integer;
mx_accum: integer;
my_accum: integer;
procedure IN_Accumulate;
begin
if mouseactive then
begin
GetCursorPos(current_pos);
inc(mx_accum, current_pos.x - window_center_x);
inc(my_accum, current_pos.y - window_center_y);
// force the mouse to the center, so there's room to move
SetCursorPos(window_center_x, window_center_y);
end;
end;
procedure IN_ActivateMouse;
begin
mouseactivatetoggle := true;
if mouseinitialized then
begin
if mouseparmsvalid then
restore_spi := SystemParametersInfo(SPI_SETMOUSE, 0, @newmouseparms, 0);
SetCursorPos(window_center_x, window_center_y);
SetCapture(mainwindow);
ClipCursor(@window_rect);
mouseactive := true;
end;
end;
procedure IN_ClearStates;
begin
if mouseactive then
begin
mx_accum := 0;
my_accum := 0;
mouse_oldbuttonstate := 0;
end;
end;
procedure IN_Commands;
var
i, key_index: integer;
buttonstate, povstate: DWORD;
begin
if not joy_avail then
exit;
// loop through the joystick buttons
// key a joystick event or auxillary event for higher number buttons for each state change
buttonstate := ji.wButtons;
for i := 0 to joy_numbuttons - 1 do
begin
if boolval(buttonstate and (1 shl i)) and not boolval(joy_oldbuttonstate and (1 shl i)) then
begin
key_index := decide(i < 4, K_JOY1, K_AUX1);
Key_ProcessEvent(key_index + i, true);
end;
if not boolval(buttonstate and (1 shl i)) and boolval(joy_oldbuttonstate and (1 shl i)) then
begin
key_index := decide(i < 4, K_JOY1, K_AUX1);
Key_ProcessEvent(key_index + i, false);
end;
end;
joy_oldbuttonstate := buttonstate;
if joy_haspov then
begin
// convert POV information into 4 bits of state information
// this avoids any potential problems related to moving from one
// direction to another without going through the center position
povstate := 0;
if ji.dwPOV <> DWORD(JOY_POVCENTERED) then
begin
if ji.dwPOV = JOY_POVFORWARD then
povstate := povstate or $01;
if ji.dwPOV = JOY_POVRIGHT then
povstate := povstate or $02;
if ji.dwPOV = JOY_POVBACKWARD then
povstate := povstate or $04;
if ji.dwPOV = JOY_POVLEFT then
povstate := povstate or $08;
end;
// determine which bits have changed and key an auxillary event for each change
for i := 0 to 3 do
begin
if boolval(povstate and (1 shl i)) and not boolval(joy_oldpovstate and (1 shl i)) then
Key_ProcessEvent(K_AUX29 + i, true);
if not boolval(povstate and (1 shl i)) and boolval(joy_oldpovstate and (1 shl i)) then
Key_ProcessEvent(K_AUX29 + i, false);
end;
joy_oldpovstate := povstate;
end;
end;
procedure IN_DeactivateMouse;
begin
mouseactivatetoggle := false;
if mouseinitialized then
begin
if restore_spi then
SystemParametersInfo(SPI_SETMOUSE, 0, @originalmouseparms, 0);
ClipCursor(nil);
ReleaseCapture;
mouseactive := false;
end;
end;
procedure IN_HideMouse;
begin
if mouseshowtoggle then
begin
ShowCursor(false);
mouseshowtoggle := false;
end;
end;
procedure IN_StartupMouse;
begin
if COM_CheckParm('-nomouse') <> 0 then
exit;
mouseinitialized := true;
mouseparmsvalid := SystemParametersInfo(SPI_GETMOUSE, 0, @originalmouseparms, 0);
if mouseparmsvalid then
begin
if COM_CheckParm('-noforcemspd') <> 0 then
newmouseparms[2] := originalmouseparms[2];
if COM_CheckParm('-noforcemaccel') <> 0 then
begin
newmouseparms[0] := originalmouseparms[0];
newmouseparms[1] := originalmouseparms[1];
end;
if COM_CheckParm('-noforcemparms') <> 0 then
begin
newmouseparms[0] := originalmouseparms[0];
newmouseparms[1] := originalmouseparms[1];
newmouseparms[2] := originalmouseparms[2];
end;
end;
mouse_buttons := 3;
// if a fullscreen video mode was set before the mouse was initialized,
// set the mouse state appropriately
if mouseactivatetoggle then
IN_ActivateMouse;
end;
procedure IN_StartupJoystick;
var
numdevs: integer;
jc: JOYCAPS;
mmr: MMRESULT;
begin
// assume no joystick
joy_avail := false;
// abort startup if user requests no joystick
if COM_CheckParm('-nojoy') <> 0 then
exit;
// verify joystick driver is present
numdevs := joyGetNumDevs;
if numdevs = 0 then
begin
Con_Printf(#10'joystick not found -- driver not present'#10#10);
exit;
end;
mmr := 0; // JVAL avoid compiler warning;
// cycle through the joystick ids for the first valid one
joy_id := 0;
while joy_id < numdevs do
begin
ZeroMemory(@ji, SizeOf(ji));
ji.dwSize := SizeOf(ji);
ji.dwFlags := JOY_RETURNCENTERED;
mmr := joyGetPosEx(joy_id, @ji);
if mmr = JOYERR_NOERROR then
break;
inc(joy_id);
end;
// abort startup if we didn't find a valid joystick
if mmr <> JOYERR_NOERROR then
begin
Con_Printf(#10'joystick not found -- no valid joysticks (%x)'#10#10, [mmr]);
exit;
end;
// get the capabilities of the selected joystick
// abort startup if command fails
ZeroMemory(@jc, SizeOf(jc));
mmr := joyGetDevCaps(joy_id, @jc, SizeOf(jc));
if mmr <> JOYERR_NOERROR then
begin
Con_Printf(#10'joystick not found -- invalid joystick capabilities (%x)'#10#10, [mmr]);
exit;
end;
// save the joystick's number of buttons and POV status
joy_numbuttons := jc.wNumButtons;
joy_haspov := jc.wCaps and JOYCAPS_HASPOV <> 0;
// old button and POV states default to no buttons pressed
joy_oldbuttonstate := 0;
joy_oldpovstate := 0;
// mark the joystick as available and advanced initialization not completed
// this is needed as cvars are not available during initialization
joy_avail := true;
joy_advancedinit := false;
Con_Printf(#10'joystick detected'#10#10);
end;
procedure IN_Init;
begin
// mouse variables
Cvar_RegisterVariable(@m_filter);
// joystick variables
Cvar_RegisterVariable(@in_joystick);
Cvar_RegisterVariable(@joy_name);
Cvar_RegisterVariable(@joy_advanced);
Cvar_RegisterVariable(@joy_advaxisx);
Cvar_RegisterVariable(@joy_advaxisy);
Cvar_RegisterVariable(@joy_advaxisz);
Cvar_RegisterVariable(@joy_advaxisr);
Cvar_RegisterVariable(@joy_advaxisu);
Cvar_RegisterVariable(@joy_advaxisv);
Cvar_RegisterVariable(@joy_forwardthreshold);
Cvar_RegisterVariable(@joy_sidethreshold);
Cvar_RegisterVariable(@joy_pitchthreshold);
Cvar_RegisterVariable(@joy_yawthreshold);
Cvar_RegisterVariable(@joy_forwardsensitivity);
Cvar_RegisterVariable(@joy_sidesensitivity);
Cvar_RegisterVariable(@joy_pitchsensitivity);
Cvar_RegisterVariable(@joy_yawsensitivity);
Cvar_RegisterVariable(@joy_wwhack1);
Cvar_RegisterVariable(@joy_wwhack2);
Cmd_AddCommand('force_centerview', Force_CenterView_f);
Cmd_AddCommand('joyadvancedupdate', Joy_AdvancedUpdate_f);
uiWheelMessage := RegisterWindowMessage('MSWHEEL_ROLLMSG');
IN_StartupMouse;
IN_StartupJoystick;
end;
function IN_ReadJoystick: qboolean;
begin
ZeroMemory(@ji, SizeOf(ji));
ji.dwSize := SizeOf(ji);
ji.dwFlags := joy_flags;
if joyGetPosEx(joy_id, @ji) = JOYERR_NOERROR then
begin
// this is a hack -- there is a bug in the Logitech WingMan Warrior DirectInput Driver
// rather than having 32768 be the zero point, they have the zero point at 32668
// go figure -- anyway, now we get the full resolution out of the device
if joy_wwhack1.value <> 0.0 then
ji.dwUpos := ji.dwUpos + 100;
result := true;
exit;
end
else
begin
// read error occurred
// turning off the joystick seems too harsh for 1 read error,\
// but what should be done?
// Con_Printf ("IN_ReadJoystick: no response\n");
// joy_avail = false;
result := false;
end;
end;
procedure IN_JoyMove(cmd: Pusercmd_t);
var
speed, aspeed: single;
fAxisValue, fTemp: single;
i: integer;
begin
// complete initialization if first time in
// this is needed as cvars are not available at initialization time
if not joy_advancedinit then
begin
Joy_AdvancedUpdate_f;
joy_advancedinit := true;
end;
// verify joystick is available and that the user wants to use it
if not joy_avail or not boolval(in_joystick.value) then
exit;
// collect the joystick data, if possible
if not IN_ReadJoystick then
exit;
if (in_speed.state and 1) <> 0 then
speed := cl_movespeedkey.value
else
speed := 1.0;
aspeed := speed * host_frametime;
// loop through the axes
for i := 0 to JOY_MAX_AXES - 1 do
begin
// get the floating point zero-centered, potentially-inverted data for the current axis
fAxisValue := pdwRawValue[i]^; // JVAL mayby add - 32768.0; here
// move centerpoint to zero
fAxisValue := fAxisValue - 32768.0;
if joy_wwhack2.value <> 0.0 then
begin
if dwAxisMap[i] = AxisTurn then
begin
// this is a special formula for the Logitech WingMan Warrior
// y=ax^b; where a = 300 and b = 1.3
// also x values are in increments of 800 (so this is factored out)
// then bounds check result to level out excessively high spin rates
fTemp := 300.0 * fpow(abs(fAxisValue) / 800.0, 1.3);
if fTemp > 14000.0 then
fTemp := 14000.0;
// restore direction information
if fAxisValue > 0.0 then
fAxisValue := fTemp
else
fAxisValue := -fTemp;
end;
end;
// convert range from -32768..32767 to -1..1
fAxisValue := fAxisValue / 32768.0;
case dwAxisMap[i] of
AxisForward:
begin
if (joy_advanced.value = 0.0) and boolval(in_mlook.state and 1) then
begin
// user wants forward control to become look control
if abs(fAxisValue) > joy_pitchthreshold.value then
begin
// if mouse invert is on, invert the joystick pitch value
// only absolute control support here (joy_advanced is false)
if m_pitch.value < 0.0 then
begin
cl.viewangles[PITCH] := cl.viewangles[PITCH] -
(fAxisValue * joy_pitchsensitivity.value) * aspeed * cl_pitchspeed.value;
end
else
begin
cl.viewangles[PITCH] := cl.viewangles[PITCH] +
(fAxisValue * joy_pitchsensitivity.value) * aspeed * cl_pitchspeed.value;
end;
V_StopPitchDrift;
end
else
begin
// no pitch movement
// disable pitch return-to-center unless requested by user
// *** this code can be removed when the lookspring bug is fixed
// *** the bug always has the lookspring feature on
if lookspring.value = 0.0 then
V_StopPitchDrift;
end;
end
else
begin
// user wants forward control to be forward control
if abs(fAxisValue) > joy_forwardthreshold.value then
begin
cmd.forwardmove := cmd.forwardmove +
(fAxisValue * joy_forwardsensitivity.value) * speed * cl_forwardspeed.value;
end;
end;
end;
AxisSide:
begin
if abs(fAxisValue) > joy_sidethreshold.value then
cmd.sidemove := cmd.sidemove +
(fAxisValue * joy_sidesensitivity.value) * speed * cl_sidespeed.value;
end;
AxisTurn:
begin
if boolval(in_strafe.state and 1) or (boolval(lookstrafe.value) and boolval(in_mlook.state and 1)) then
begin
// user wants turn control to become side control
if abs(fAxisValue) > joy_sidethreshold.value then
begin
cmd.sidemove := cmd.sidemove -
(fAxisValue * joy_sidesensitivity.value) * speed * cl_sidespeed.value;
end;
end
else
begin
// user wants turn control to be turn control
if abs(fAxisValue) > joy_yawthreshold.value then
begin
if dwControlMap[i] = JOY_ABSOLUTE_AXIS then
begin
cl.viewangles[YAW] := cl.viewangles[YAW] +
(fAxisValue * joy_yawsensitivity.value) * aspeed * cl_yawspeed.value;
end
else
begin
cl.viewangles[YAW] := cl.viewangles[YAW] +
(fAxisValue * joy_yawsensitivity.value) * speed * 180.0;
end;
end;
end;
end;
AxisLook:
begin
if (in_mlook.state and 1) <> 0 then
begin
if abs(fAxisValue) > joy_pitchthreshold.value then
begin
// pitch movement detected and pitch movement desired by user
if dwControlMap[i] = JOY_ABSOLUTE_AXIS then
begin
cl.viewangles[PITCH] := cl.viewangles[PITCH] +
(fAxisValue * joy_pitchsensitivity.value) * aspeed * cl_pitchspeed.value;
end
else
begin
cl.viewangles[PITCH] := cl.viewangles[PITCH] +
(fAxisValue * joy_pitchsensitivity.value) * speed * 180.0;
end;
V_StopPitchDrift;
end
else
begin
// no pitch movement
// disable pitch return-to-center unless requested by user
// *** this code can be removed when the lookspring bug is fixed
// *** the bug always has the lookspring feature on
if lookspring.value = 0.0 then
V_StopPitchDrift;
end;
end;
end;
end;
end;
// bounds check pitch
CL_AdjustPitch;
end;
function IN_RawValuePointer(axis: integer): PDWORD;
begin
case axis of
JOY_AXIS_X: result := @ji.wXpos;
JOY_AXIS_Y: result := @ji.wYpos;
JOY_AXIS_Z: result := @ji.wZpos;
JOY_AXIS_R: result := @ji.dwRpos;
JOY_AXIS_U: result := @ji.dwUpos;
JOY_AXIS_V: result := @ji.dwVpos;
else
result := nil;
end;
end;
procedure IN_Joy_AdvancedUpdate;
// called once by IN_ReadJoystick and by user whenever an update is needed
// cvars are now available
var
i: integer;
dwTemp: DWORD;
begin
// initialize all the maps
for i := 0 to JOY_MAX_AXES - 1 do
begin
dwAxisMap[i] := AxisNada;
dwControlMap[i] := JOY_ABSOLUTE_AXIS;
pdwRawValue[i] := IN_RawValuePointer(i);
end;
if joy_advanced.value = 0.0 then
begin
// default joystick initialization
// 2 axes only with joystick control
dwAxisMap[JOY_AXIS_X] := AxisTurn;
// dwControlMap[JOY_AXIS_X] = JOY_ABSOLUTE_AXIS;
dwAxisMap[JOY_AXIS_Y] := AxisForward;
// dwControlMap[JOY_AXIS_Y] = JOY_ABSOLUTE_AXIS;
end
else
begin
if Q_strcmp(joy_name.text, 'joystick') <> 0 then
begin
// notify user of advanced controller
Con_Printf(#10'%s configured'#10#10, [joy_name.text]);
end;
// advanced initialization here
// data supplied by user via joy_axisn cvars
dwTemp := DWORD(intval(joy_advaxisx.value));
dwAxisMap[JOY_AXIS_X] := dwTemp and $0000000F;
dwControlMap[JOY_AXIS_X] := dwTemp and JOY_RELATIVE_AXIS;
dwTemp := DWORD(intval(joy_advaxisy.value));
dwAxisMap[JOY_AXIS_Y] := dwTemp and $0000000F;
dwControlMap[JOY_AXIS_Y] := dwTemp and JOY_RELATIVE_AXIS;
dwTemp := DWORD(intval(joy_advaxisz.value));
dwAxisMap[JOY_AXIS_Z] := dwTemp and $0000000F;
dwControlMap[JOY_AXIS_Z] := dwTemp and JOY_RELATIVE_AXIS;
dwTemp := DWORD(intval(joy_advaxisr.value));
dwAxisMap[JOY_AXIS_R] := dwTemp and $0000000F;
dwControlMap[JOY_AXIS_R] := dwTemp and JOY_RELATIVE_AXIS;
dwTemp := DWORD(intval(joy_advaxisu.value));
dwAxisMap[JOY_AXIS_U] := dwTemp and $0000000F;
dwControlMap[JOY_AXIS_U] := dwTemp and JOY_RELATIVE_AXIS;
dwTemp := DWORD(intval(joy_advaxisv.value));
dwAxisMap[JOY_AXIS_V] := dwTemp and $0000000F;
dwControlMap[JOY_AXIS_V] := dwTemp and JOY_RELATIVE_AXIS;
end;
// compute the axes to collect from DirectInput
joy_flags := JOY_RETURNCENTERED or JOY_RETURNBUTTONS or JOY_RETURNPOV;
for i := 0 to JOY_MAX_AXES - 1 do
begin
if dwAxisMap[i] <> AxisNada then
joy_flags := joy_flags or dwAxisFlags[i];
end;
end;
procedure IN_MouseEvent(mstate: integer);
var
i: integer;
begin
if mouseactive then
begin
// perform button actions
for i := 0 to mouse_buttons - 1 do
begin
if boolval(mstate and (1 shl i)) and not boolval(mouse_oldbuttonstate and (1 shl i)) then
Key_ProcessEvent(K_MOUSE1 + i, true);
if not boolval(mstate and (1 shl i)) and boolval(mouse_oldbuttonstate and (1 shl i)) then
Key_ProcessEvent(K_MOUSE1 + i, false);
end;
mouse_oldbuttonstate := mstate;
end;
end;
procedure IN_MouseMove(cmd: Pusercmd_t);
var
mx, my: integer;
begin
if not mouseactive then
exit;
GetCursorPos(current_pos);
mx := current_pos.x - window_center_x + mx_accum;
my := current_pos.y - window_center_y + my_accum;
mx_accum := 0;
my_accum := 0;
//if (mx || my)
// Con_DPrintf("mx=%d, my=%d\n", mx, my);
if m_filter.value <> 0 then
begin
mouse_x := (mx + old_mouse_x) div 2;
mouse_y := (my + old_mouse_y) div 2;
end
else
begin
mouse_x := mx;
mouse_y := my;
end;
old_mouse_x := mx;
old_mouse_y := my;
mouse_x := intval(mouse_x * sensitivity.value);
mouse_y := intval(mouse_y * sensitivity.value);
// add mouse X/Y movement to cmd
if boolval(in_strafe.state and 1) or (boolval(lookstrafe.value) and boolval(in_mlook.state and 1)) then
cmd.sidemove := cmd.sidemove + m_side.value * mouse_x
else
cl.viewangles[YAW] := cl.viewangles[YAW] - m_yaw.value * mouse_x;
if (in_mlook.state and 1) <> 0 then
V_StopPitchDrift;
if boolval(in_mlook.state and 1) and (not boolval(in_strafe.state and 1)) then
begin
cl.viewangles[PITCH] := cl.viewangles[PITCH] + m_pitch.value * mouse_y;
if cl.viewangles[PITCH] > 80 then
cl.viewangles[PITCH] := 80;
if cl.viewangles[PITCH] < -70 then
cl.viewangles[PITCH] := -70;
end
else
begin
if boolval(in_strafe.state and 1) and noclip_anglehack then
cmd.upmove := cmd.upmove - m_forward.value * mouse_y
else
cmd.forwardmove := cmd.forwardmove - m_forward.value * mouse_y;
end;
// if the mouse has moved, force it to the center, so there's room to move
if (mx <> 0) or (my <> 0) then
SetCursorPos(window_center_x, window_center_y);
end;
procedure IN_Move(cmd: Pusercmd_t);
begin
if ActiveApp and not Minimized then
begin
IN_MouseMove(cmd);
IN_JoyMove(cmd);
end;
end;
procedure IN_RestoreOriginalMouseState;
begin
if mouseactivatetoggle then
begin
IN_DeactivateMouse;
mouseactivatetoggle := true;
end;
// try to redraw the cursor so it gets reinitialized, because sometimes it
// has garbage after the mode switch
ShowCursor(true);
ShowCursor(false);
end;
procedure IN_SetQuakeMouseState;
begin
if mouseactivatetoggle then
IN_ActivateMouse;
end;
procedure IN_ShowMouse;
begin
if not mouseshowtoggle then
begin
ShowCursor(true);
mouseshowtoggle := true;
end;
end;
procedure IN_Shutdown;
begin
IN_DeactivateMouse;
IN_ShowMouse;
end;
procedure IN_UpdateClipCursor;
begin
if mouseinitialized and mouseactive then
ClipCursor(@window_rect);
end;
procedure Force_CenterView_f;
begin
cl.viewangles[PITCH] := 0;
end;
procedure Joy_AdvancedUpdate_f;
begin
IN_Joy_AdvancedUpdate;
end;
end.