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client.pas
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client.pas
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// ------------------------------------------------------------------------------
// DelphiQuake, Copyright (C) 2005-2011 by Jim Valavanis
// E-Mail: [email protected]
//
// Copyright (C) 1996-1997 Id Software, Inc.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//
// ------------------------------------------------------------------------------
{$I dquake.inc}
unit client;
interface
uses
q_delphi,
q_vector,
quakedef,
vid_h,
gl_model_h,
net,
common,
sound;
type
usercmd_t = record
viewangles: TVector3f;
// intended velocities
forwardmove: single;
sidemove: single;
upmove: single;
end;
Pusercmd_t = ^usercmd_t;
lightstyle_t = record
length: integer;
map: array[0..MAX_STYLESTRING - 1] of char;
end;
Plightstyle_t = ^lightstyle_t;
scoreboard_t = record
name: array[0..MAX_SCOREBOARDNAME - 1] of char;
entertime: single;
frags: integer;
colors: integer; // two 4 bit fields
translations: array[0..VID_GRADES * 256 - 1] of byte;
end;
Pscoreboard_t = ^scoreboard_t;
scoreboard_tArray = array[0..$FFFF] of scoreboard_t;
Pscoreboard_tArray = ^scoreboard_tArray;
cshift_t = record
destcolor: array[0..2] of integer;
percent: integer; // 0-256
end;
Pcshift_t = ^cshift_t;
const
CSHIFT_CONTENTS = 0;
CSHIFT_DAMAGE = 1;
CSHIFT_BONUS = 2;
CSHIFT_POWERUP = 3;
NUM_CSHIFTS = 4;
NAME_LENGTH = 64;
//
// client_state_t should hold all pieces of the client state
//
SIGNONS = 4; // signon messages to receive before connected
MAX_DLIGHTS = 32;
type
dlight_t = record
origin: TVector3f;
radius: single;
die: single; // stop lighting after this time
decay: single; // drop this each second
minlight: single; // don't add when contributing less
key: integer;
end;
Pdlight_t = ^dlight_t;
const
MAX_BEAMS = 24;
type
beam_t = record
entity: integer;
model: PBSPModelFile;
endtime: single;
start: TVector3f;
_end: TVector3f;
end;
Pbeam_t = ^beam_t;
const
MAX_EFRAGS = 640;
MAX_MAPSTRING = 2048;
MAX_DEMOS = 8;
MAX_DEMONAME = 16;
MAX_LEVELNAME = 40;
type
cactive_t = (
ca_dedicated, // a dedicated server with no ability to start a client
ca_disconnected, // full screen console with no connection
ca_connected // valid netcon, talking to a server
);
//
// the client_static_t structure is persistant through an arbitrary number
// of server connections
//
client_static_t = record
state: cactive_t;
// personalization data sent to server
mapstring: array[0..MAX_QPATH - 1] of char;
spawnparms: array[0..MAX_MAPSTRING - 1] of char; // to restart a level
// demo loop control
demonum: integer; // -1 = don't play demos
demos: array[0..MAX_DEMOS - 1] of array[0..MAX_DEMONAME - 1] of char; // when not playing
// demo recording info must be here, because record is started before
// entering a map (and clearing client_state_t)
demorecording: qboolean;
demoplayback: qboolean;
timedemo: qboolean;
forcetrack: integer; // -1 = use normal cd track
demofile: integer;
td_lastframe: integer; // to meter out one message a frame
td_startframe: integer; // host_framecount at start
td_starttime: single; // realtime at second frame of timedemo
// connection information
signon: integer; // 0 to SIGNONS
netcon: Pqsocket_t;
_message: sizebuf_t; // writing buffer to send to server
end;
//
// the client_state_t structure is wiped completely at every
// server signon
//
client_state_t = record
movemessages: integer; // since connecting to this server
// throw out the first couple, so the player
// doesn't accidentally do something the
// first frame
cmd: usercmd_t; // last command sent to the server
// information for local display
stats: array[0..MAX_CL_STATS - 1] of integer; // health, etc
items: integer; // inventory bit flags
item_gettime: array[0..31] of single; // cl.time of aquiring item, for blinking
faceanimtime: single; // use anim frame if cl.time < this
cshifts: array[0..NUM_CSHIFTS - 1] of cshift_t; // color shifts for damage, powerups
prev_cshifts: array[0..NUM_CSHIFTS - 1] of cshift_t; // and content types
// the client maintains its own idea of view angles, which are
// sent to the server each frame. The server sets punchangle when
// the view is temporarliy offset, and an angle reset commands at the start
// of each level and after teleporting.
mviewangles: array[0..1] of TVector3f; // during demo playback viewangles is lerped
// between these
viewangles: TVector3f;
mvelocity: array[0..1] of TVector3f; // update by server, used for lean+bob
// (0 is newest)
velocity: TVector3f; // lerped between mvelocity[0] and [1]
punchangle: TVector3f; // temporary offset
// pitch drifting vars
idealpitch: single;
pitchvel: single;
nodrift: qboolean;
driftmove: single;
laststop: double;
viewheight: single;
crouch: single; // local amount for smoothing stepups
paused: qboolean; // send over by server
onground: qboolean;
inwater: qboolean;
intermission: integer; // don't change view angle, full screen, etc
completed_time: integer; // latched at intermission start
mtime: array[0..1] of double; // the timestamp of last two messages
time: double; // clients view of time, should be between
// servertime and oldservertime to generate
// a lerp point for other data
oldtime: double; // previous cl.time, time-oldtime is used
// to decay light values and smooth step ups
last_received_message: single; // (realtime) for net trouble icon
//
// information that is static for the entire time connected to a server
//
model_precache: array[0..MAX_MODELS - 1] of PBSPModelFile;
sound_precache: array[0..MAX_SOUNDS - 1] of Psfx_t;
levelname: array[0..MAX_LEVELNAME - 1] of char; // for display on solo scoreboard
viewentity: integer; // cl_entitites[cl.viewentity] = player
maxclients: integer;
gametype: integer;
// refresh related state
worldmodel: PBSPModelFile; // cl_entitites[0].model
free_efrags: Pefrag_tArray;
num_entities: integer; // held in cl_entities array
num_statics: integer; // held in cl_staticentities array
viewent: entity_t; // the gun model
cdtrack, looptrack: integer; // cd audio
// frag scoreboard
scores: Pscoreboard_tArray; // [cl.maxclients]
end;
const
MAX_TEMP_ENTITIES = 64; // lightning bolts, etc
MAX_STATIC_ENTITIES = 128; // torches, etc
//=============================================================================
//
// cl_main
//
const
MAX_VISEDICTS = 256;
//
// cl_input
//
type
kbutton_t = record
down: array[0..1] of integer; // key nums holding it down
state: integer; // low bit is down state
end;
Pkbutton_t = ^kbutton_t;
implementation
end.