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GameGenieCodeAddModForm.designer.cs
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GameGenieCodeAddModForm.designer.cs
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namespace com.clusterrr.hakchi_gui
{
partial class GameGenieCodeAddModForm
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(GameGenieCodeAddModForm));
this.textBoxCode = new System.Windows.Forms.TextBox();
this.textBoxDescription = new System.Windows.Forms.TextBox();
this.label1 = new System.Windows.Forms.Label();
this.label2 = new System.Windows.Forms.Label();
this.buttonCancel = new System.Windows.Forms.Button();
this.buttonOk = new System.Windows.Forms.Button();
this.SuspendLayout();
//
// textBoxCode
//
resources.ApplyResources(this.textBoxCode, "textBoxCode");
this.textBoxCode.Name = "textBoxCode";
//
// textBoxDescription
//
resources.ApplyResources(this.textBoxDescription, "textBoxDescription");
this.textBoxDescription.Name = "textBoxDescription";
//
// label1
//
resources.ApplyResources(this.label1, "label1");
this.label1.Name = "label1";
//
// label2
//
resources.ApplyResources(this.label2, "label2");
this.label2.Name = "label2";
//
// buttonCancel
//
resources.ApplyResources(this.buttonCancel, "buttonCancel");
this.buttonCancel.DialogResult = System.Windows.Forms.DialogResult.Cancel;
this.buttonCancel.Name = "buttonCancel";
this.buttonCancel.UseVisualStyleBackColor = true;
//
// buttonOk
//
resources.ApplyResources(this.buttonOk, "buttonOk");
this.buttonOk.Name = "buttonOk";
this.buttonOk.UseVisualStyleBackColor = true;
this.buttonOk.Click += new System.EventHandler(this.buttonOk_Click);
//
// GameGenieCodeAddModForm
//
this.AcceptButton = this.buttonOk;
resources.ApplyResources(this, "$this");
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.CancelButton = this.buttonCancel;
this.Controls.Add(this.buttonCancel);
this.Controls.Add(this.buttonOk);
this.Controls.Add(this.label2);
this.Controls.Add(this.label1);
this.Controls.Add(this.textBoxDescription);
this.Controls.Add(this.textBoxCode);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
this.MaximizeBox = false;
this.MinimizeBox = false;
this.Name = "GameGenieCodeAddModForm";
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.TextBox textBoxCode;
private System.Windows.Forms.TextBox textBoxDescription;
private System.Windows.Forms.Label label1;
private System.Windows.Forms.Label label2;
private System.Windows.Forms.Button buttonCancel;
private System.Windows.Forms.Button buttonOk;
}
}