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System.TypeInitializationException: The type initializer for 'com.nct.nplay.proto.gsystem' threw an exception. ---> System.NullReferenceException: A null value was found where an object instance was required.
at Google.ProtocolBuffers.UnknownFieldSet+Builder.MergeFieldFrom (ICodedInputStream input, Google.ProtocolBuffers.ExtensionRegistry extensionRegistry, IBuilder builder, UInt32 tag, System.String fieldName) [0x00000] in :0
at Google.ProtocolBuffers.DescriptorProtos.FileOptions+Builder.MergeFrom (ICodedInputStream input, Google.ProtocolBuffers.ExtensionRegistry extensionRegistry) [0x00000] in :0
at Google.ProtocolBuffers.CodedInputStream.ReadMessage (IBuilderLite builder, Google.ProtocolBuffers.ExtensionRegistry extensionRegistry) [0x00000] in :0
at Google.ProtocolBuffers.DescriptorProtos.FileDescriptorProto+Builder.MergeFrom (ICodedInputStream input, Google.ProtocolBuffers.ExtensionRegistry extensionRegistry) [0x00000] in :0
at Google.ProtocolBuffers.AbstractBuilderLite`2[TMessage,TBuilder].MergeFrom (System.Byte[] data) [0x00000] in :0
at Google.ProtocolBuffers.DescriptorProtos.FileDescriptorProto.ParseFrom (System.Byte[] data) [0x00000] in :0
at Google.ProtocolBuffers.Descriptors.FileDescriptor.InternalBuildGeneratedFileFrom (System.Byte[] descriptorData, Google.ProtocolBuffers.Descriptors.FileDescriptor[] dependencies, Google.ProtocolBuffers.Descriptors.InternalDescriptorAssigner descriptorAssigner) [0x00000] in :0
at com.nct.nplay.proto.SystemMessage..cctor () [0x00000] in :0
at OutSystemDataProcessStream.Initialize () [0x00000] in :0
--- End of inner exception stack trace ---
at com.nct.nplay.proto.SystemMessage..cctor () [0x00000] in :0
at OutSystemDataProcessStream.Initialize () [0x00000] in :0
Does anyone know what happen :( and how to fix it ? ( currently it can run well on android )
Thanks .
The text was updated successfully, but these errors were encountered:
I'm afraid we've seen various issues with Unity, some of which have been due to Unity runtime errors, and none of which are easily reproducible for someone who doesn't have Unity :(
If you're able to reproduce this with a desktop .NET console app (and sample data file) I'd be very happy to look into it - although I don't know when I'd make another release. (I'm more focused on the proto3 code, which doesn't support Unity...)
When I build in IOS using Unity and run then I got this error log
The type initializer for 'com.nct.nplay.proto.SystemMessage' threw an exception.
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
System.TypeInitializationException: The type initializer for 'com.nct.nplay.proto.gsystem' threw an exception. ---> System.NullReferenceException: A null value was found where an object instance was required.
at Google.ProtocolBuffers.UnknownFieldSet+Builder.MergeFieldFrom (ICodedInputStream input, Google.ProtocolBuffers.ExtensionRegistry extensionRegistry, IBuilder builder, UInt32 tag, System.String fieldName) [0x00000] in :0
at Google.ProtocolBuffers.DescriptorProtos.FileOptions+Builder.MergeFrom (ICodedInputStream input, Google.ProtocolBuffers.ExtensionRegistry extensionRegistry) [0x00000] in :0
at Google.ProtocolBuffers.CodedInputStream.ReadMessage (IBuilderLite builder, Google.ProtocolBuffers.ExtensionRegistry extensionRegistry) [0x00000] in :0
at Google.ProtocolBuffers.DescriptorProtos.FileDescriptorProto+Builder.MergeFrom (ICodedInputStream input, Google.ProtocolBuffers.ExtensionRegistry extensionRegistry) [0x00000] in :0
at Google.ProtocolBuffers.AbstractBuilderLite`2[TMessage,TBuilder].MergeFrom (System.Byte[] data) [0x00000] in :0
at Google.ProtocolBuffers.DescriptorProtos.FileDescriptorProto.ParseFrom (System.Byte[] data) [0x00000] in :0
at Google.ProtocolBuffers.Descriptors.FileDescriptor.InternalBuildGeneratedFileFrom (System.Byte[] descriptorData, Google.ProtocolBuffers.Descriptors.FileDescriptor[] dependencies, Google.ProtocolBuffers.Descriptors.InternalDescriptorAssigner descriptorAssigner) [0x00000] in :0
at com.nct.nplay.proto.SystemMessage..cctor () [0x00000] in :0
at OutSystemDataProcessStream.Initialize () [0x00000] in :0
--- End of inner exception stack trace ---
at com.nct.nplay.proto.SystemMessage..cctor () [0x00000] in :0
at OutSystemDataProcessStream.Initialize () [0x00000] in :0
Does anyone know what happen :( and how to fix it ? ( currently it can run well on android )
Thanks .
The text was updated successfully, but these errors were encountered: