You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository has been archived by the owner on Sep 7, 2021. It is now read-only.
First, to the developer/maintainer : thanks for your work, this library is a great idea, and will be super helpful to many, I am sure. It will be very helpful to me at least, as an amateur game developer ;)
SO, here is my issue.
I built gainput, on windows, VS 2017 using cmake. All compiles fine.
Testing the listenersample from VS I was able to see inputs from my keyboard and my Xbox 360 gamepad.
But I have :
a generic gamepad
a Saitek X52 joystick
which both don't seem to be detected by the sample : I don't see any input from those two in the output.
All three game game pads (x360 pad, generic gamepad and X52) appear in dxdiag.exe input panel, as well as in the "Game Controllers" window. (I am not sure if that is a proof of XInput support of those devices ?)
In SampleMain I added a couple lines to create more pad devices, to make sure I don't only have the x360 :
I'm investigating a similar issue, I have some generic (original-nintendo-like) controllers, the directional pads are recognized in the listener example but the buttons are not.
The evtest utility shows me that the controller is working and sending messages.
Sign up for freeto subscribe to this conversation on GitHub.
Already have an account?
Sign in.
Hello,
First, to the developer/maintainer : thanks for your work, this library is a great idea, and will be super helpful to many, I am sure. It will be very helpful to me at least, as an amateur game developer ;)
SO, here is my issue.
I built gainput, on windows, VS 2017 using cmake. All compiles fine.
Testing the listenersample from VS I was able to see inputs from my keyboard and my Xbox 360 gamepad.
But I have :
which both don't seem to be detected by the sample : I don't see any input from those two in the output.
All three game game pads (x360 pad, generic gamepad and X52) appear in dxdiag.exe input panel, as well as in the "Game Controllers" window. (I am not sure if that is a proof of XInput support of those devices ?)
In SampleMain I added a couple lines to create more pad devices, to make sure I don't only have the x360 :
Is there something more I can try to do to investigate ?
Am I missing something ?
The text was updated successfully, but these errors were encountered: