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Sprite/Image support #76

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ddaaddaaps opened this issue May 13, 2015 · 6 comments
Closed

Sprite/Image support #76

ddaaddaaps opened this issue May 13, 2015 · 6 comments

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@ddaaddaaps
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I read about that Textures planning support, but I think it 's useful to have support Sprites/Images too, because much people use standard painted art and do not use 3D models.

How do you think?

Sorry for my bad English language, thanks.

@FabrizioC
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It would be great for me

@jbovenschen
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Duplicate of #7 so i will close this one.
I will look into this when i finished #71.

@jbovenschen
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Sorry i did not read about the sprites but for me it seems possible with textures and change them every second or so? Right?

@ddaaddaaps
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No problem. ;-)

I think Textures isomer make more like to 3D graphics library, like 3D Software Renderers, who most of the time write in 2D Canvas, but with only Isometric projection. And I think then peoples starts write 3D model parsers(.obj, ...) for create something beautiful with isomer(Because it would be easier.) I don't say it is bad. But for Sprites/Images I had to think, when you draw image in isomer to something like:
iso.add(Isomer.Image(new Isomer.Point(x, y z), Something)); and draw you image in x,y,z like Isomer.Prism.

http://fc09.deviantart.net/fs70/f/2011/010/f/0/basic_isometric_tile_set_by_unit_35-d36ukbu.png

Sorry for language, thanks.

@jbovenschen
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I understand but for such cases you just can create a plane with a texture right and it will just work.

@ddaaddaaps
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Ah, really, Textures with Planes, now I'm think Textures better to support. Sorry for my little knowledge, thanks and waiting Textures! :-)

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3 participants