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CHANGES.md

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2014-08-05

  • Some serverside stability improvements
  • Being disconnected from a server no longer closes the game
  • Better multiplayer serverlist
  • Small fixes in text rendering
  • Links posted in chat are now clickable
  • Made TextRenderer actually respect given Font Type
  • Added asset caching (this means you'll join servers much faster after your first visit)
  • Client window size is now sent to server replacing the old static value
  • Added descriptions to some Mod-API methods (WIP)
  • Added player redirection from one server to another
  • Added server queries
  • Maximum distance that players are visible can now be set in server config
  • Fixed hitboxes of spectators not disappearing
  • New Mod-API function: IsPlayerSpectator
  • Updated Doors Mod
  • Fixed an IndexOutOfRangeException that occured relatively often
  • Login fields are now switchable using the keyboard
  • Fixed memory leak on reconnect
  • Fixed generation of bedrock at the bottom of the map
  • Fixed sound playback on client
  • Improved FillStart/FillEnd - bandwidth usage is now much lower than before
  • Added RememberPosition Mod that spawns players where they left the game
  • Added /shutdown command
  • Fixed display of chat messages longer than 3 lines
  • Slight color changes in join/leave messages
  • Fixed the compass (and its inventory image not showing up)
  • Added possibility to change language in client
  • Fixed player orientation being buggy until they turn their head
  • Fixed possible crash when connecting to a server via web browser
  • Added simple singleplayer server for mobile devices
  • Added new model format for player models
  • Fixed Font selection in options menu
  • Don't send bot names to playerlist and don't count them as players
  • [War Mod] Fixed players being able to walk around / shoot while dead
  • [War Mod] Fixed bug that caused grenades to have unlimited ammunition
  • [War Mod] Fixed bug that occured when players killed themselves with grenades
  • [War Mod] Fixed dead players being able to hurt others

2014-04-17

  • Fixed crafting
  • Fixed player hitboxes
  • Don't show menu when quitting a dialog
  • Fixed crash when server restarts
  • Fixed crash at top of map

2014-04-16

  • Fixed player not being able to build in 2 blocks high tunnels sometimes
  • Added "Press R to Reload" message in War Mod
  • Added possibility to answer to the last received PM using /re
  • Added Modding API function to change display color of player names (the ones above the players)
  • Added extra texture for HalfStair sides. Workaround for image being stretched
  • Added player drowning
  • Improved terrain renderer. It is now far more efficient on multi-core systems
  • Added some basic functions to control bots
  • Heavily improved character animation (patch by koalala)
  • Introduced new privilege "use"
  • Fixed bug that allowed players to jump 2 blocks high
  • Only allow walking over a blocks edge when shift key is pressed
  • Added basic server setup. Server asks for parameters at first start
  • Added "FastBuild" project configuration
  • Fixed HalfStair physics
  • Fixed rails not being revertable
  • Fixed Leaves, Apples and Water disappearing from inventory on season change
  • Fixed a crash that could appear on a Linux server (without X11)
  • Fixed player skin not loading after a player rejoins the game
  • More data displayed in .pos command
  • Added function GetAutoRestartInterval() to Modding API
  • Enhanced banning. Players now stored in separate file. Banning player and reason stored
  • War mod: Fixed a bug that allowed spectators to get weapons
  • Fixed grenade kills not being counted in War Mod
  • New packet: ClientDeath
  • Added new modding function RegisterOnPlayerDeath()
  • (Re-)Added WhenPlayerPlacesGetsConvertedTo to block definition
  • Localization support!
  • Stop jumping on trampoline block when shift key is held down
  • Increased inventory size from 3 to 6 pages
  • AutoRestartInterval in ServerConfig is now actually used by server
  • Fixed flickering of plant DrawType
  • Play sound when player gets a PM
  • Support for maps bigger than 9984x9984 (maximum is now 32768x32768)
  • Added timebans (automatically expire after a specified interval)
  • New main menu
  • Optional AutoJump (jumping over 1 block high obstacles automatically)
  • Various multithreading optimizations
  • Improved joining (less data transferred)

2014-02-01

  • Fixed Apple transparency
  • Changed default model. Added support for hats. Made by cybrminer7
  • Fixed door and TNT IDs which caused display issues
  • Fixed server console crash on Windows
  • Added HTTP server to Manic Digger (allows display of Mod-defined webpages)
  • Added possibility of Javascript modding
  • Added .reconnect command. Pressing F6 when disconnected from a server will reconnect you.
  • Added Lava screen color when swimming in Lava
  • Fixed restart interval for automatic restarts
  • Server now sends current gamemode to serverlist (instead of always "Fortress")
  • New functions in Mod API. ServerClient Class is now exposed (allowing group changes by mods)
  • Fixed stair display in War Mod
  • Fixes some gameplay issues in War Mod
  • Improved installer (added custom images)
  • Modified PlayerList.cs to show rank names and colors
  • Fixed crash when displaying unknown block in inventory
  • Disabled Fluid.cs for performance reasons
  • Added AutoCamera client mod. Try .cam to get a command list
  • Fixed water display issue (still minor rendering bug)
  • Fixed flying upwards in unloaded chunks
  • Fixed HalfStair and Rail display when a solid block is above
  • Made "Nice" font the default one
  • Changed default resolution to 1280x720
  • Fixed some crashes

2014-01-17

  • Smooth shadows and Ambient Occlusion (patch by koalala)
  • Simple grenades in War Mod
  • More block types available
  • Fixed drawing of doors
  • New Mod-API functions
  • Better message when getting disconnected/kicked from server
  • Fixed display of IP addresses on Linux machines
  • Fixed drawing of sun and moon (no longer visible through players)