- Some serverside stability improvements
- Being disconnected from a server no longer closes the game
- Better multiplayer serverlist
- Small fixes in text rendering
- Links posted in chat are now clickable
- Made TextRenderer actually respect given Font Type
- Added asset caching (this means you'll join servers much faster after your first visit)
- Client window size is now sent to server replacing the old static value
- Added descriptions to some Mod-API methods (WIP)
- Added player redirection from one server to another
- Added server queries
- Maximum distance that players are visible can now be set in server config
- Fixed hitboxes of spectators not disappearing
- New Mod-API function: IsPlayerSpectator
- Updated Doors Mod
- Fixed an IndexOutOfRangeException that occured relatively often
- Login fields are now switchable using the keyboard
- Fixed memory leak on reconnect
- Fixed generation of bedrock at the bottom of the map
- Fixed sound playback on client
- Improved FillStart/FillEnd - bandwidth usage is now much lower than before
- Added RememberPosition Mod that spawns players where they left the game
- Added /shutdown command
- Fixed display of chat messages longer than 3 lines
- Slight color changes in join/leave messages
- Fixed the compass (and its inventory image not showing up)
- Added possibility to change language in client
- Fixed player orientation being buggy until they turn their head
- Fixed possible crash when connecting to a server via web browser
- Added simple singleplayer server for mobile devices
- Added new model format for player models
- Fixed Font selection in options menu
- Don't send bot names to playerlist and don't count them as players
- [War Mod] Fixed players being able to walk around / shoot while dead
- [War Mod] Fixed bug that caused grenades to have unlimited ammunition
- [War Mod] Fixed bug that occured when players killed themselves with grenades
- [War Mod] Fixed dead players being able to hurt others
- Fixed crafting
- Fixed player hitboxes
- Don't show menu when quitting a dialog
- Fixed crash when server restarts
- Fixed crash at top of map
- Fixed player not being able to build in 2 blocks high tunnels sometimes
- Added "Press R to Reload" message in War Mod
- Added possibility to answer to the last received PM using /re
- Added Modding API function to change display color of player names (the ones above the players)
- Added extra texture for HalfStair sides. Workaround for image being stretched
- Added player drowning
- Improved terrain renderer. It is now far more efficient on multi-core systems
- Added some basic functions to control bots
- Heavily improved character animation (patch by koalala)
- Introduced new privilege "use"
- Fixed bug that allowed players to jump 2 blocks high
- Only allow walking over a blocks edge when shift key is pressed
- Added basic server setup. Server asks for parameters at first start
- Added "FastBuild" project configuration
- Fixed HalfStair physics
- Fixed rails not being revertable
- Fixed Leaves, Apples and Water disappearing from inventory on season change
- Fixed a crash that could appear on a Linux server (without X11)
- Fixed player skin not loading after a player rejoins the game
- More data displayed in .pos command
- Added function GetAutoRestartInterval() to Modding API
- Enhanced banning. Players now stored in separate file. Banning player and reason stored
- War mod: Fixed a bug that allowed spectators to get weapons
- Fixed grenade kills not being counted in War Mod
- New packet: ClientDeath
- Added new modding function RegisterOnPlayerDeath()
- (Re-)Added WhenPlayerPlacesGetsConvertedTo to block definition
- Localization support!
- Stop jumping on trampoline block when shift key is held down
- Increased inventory size from 3 to 6 pages
- AutoRestartInterval in ServerConfig is now actually used by server
- Fixed flickering of plant DrawType
- Play sound when player gets a PM
- Support for maps bigger than 9984x9984 (maximum is now 32768x32768)
- Added timebans (automatically expire after a specified interval)
- New main menu
- Optional AutoJump (jumping over 1 block high obstacles automatically)
- Various multithreading optimizations
- Improved joining (less data transferred)
- Fixed Apple transparency
- Changed default model. Added support for hats. Made by cybrminer7
- Fixed door and TNT IDs which caused display issues
- Fixed server console crash on Windows
- Added HTTP server to Manic Digger (allows display of Mod-defined webpages)
- Added possibility of Javascript modding
- Added .reconnect command. Pressing F6 when disconnected from a server will reconnect you.
- Added Lava screen color when swimming in Lava
- Fixed restart interval for automatic restarts
- Server now sends current gamemode to serverlist (instead of always "Fortress")
- New functions in Mod API. ServerClient Class is now exposed (allowing group changes by mods)
- Fixed stair display in War Mod
- Fixes some gameplay issues in War Mod
- Improved installer (added custom images)
- Modified PlayerList.cs to show rank names and colors
- Fixed crash when displaying unknown block in inventory
- Disabled Fluid.cs for performance reasons
- Added AutoCamera client mod. Try .cam to get a command list
- Fixed water display issue (still minor rendering bug)
- Fixed flying upwards in unloaded chunks
- Fixed HalfStair and Rail display when a solid block is above
- Made "Nice" font the default one
- Changed default resolution to 1280x720
- Fixed some crashes
- Smooth shadows and Ambient Occlusion (patch by koalala)
- Simple grenades in War Mod
- More block types available
- Fixed drawing of doors
- New Mod-API functions
- Better message when getting disconnected/kicked from server
- Fixed display of IP addresses on Linux machines
- Fixed drawing of sun and moon (no longer visible through players)