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Melee models distorted when playing animations #351
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OK, so when I go click on an animation file, the model is at its first frame, with its normal appearance, but when I cycle frames, the polygons just kind of "stretch out". |
...Can I get help? |
Are you finding a fix? |
Pestering the developers won't make an issue be fixed faster. Most of our time and resources are being devoted to school/work and Smash Ultimate at the moment. |
@Ploaj were you able to make any initial progress on this? I'd be willing to try and help investigate but I don't have a huge amount of C# exposure. @ScanMountGoat is it possible there's an earlier commit where these issues aren't present? Any intuition around what could be causing this? |
@Ploaj @ScanMountGoat still hoping to see an ack of this issue, would love to work with the exported melee models and animations! I tried to reaching out to @jam1garner on twitter but it's been a while since he's worked on this codebase. Is there any alternative way I can contact the team regarding this issue? Is there a discord where I might be able to find some help? |
No one is actively working on Smash Forge due to a focus on Smash Ultimate research. Ploaj has added WIP improved Melee support to a new application called StudioSB. I don't believe it supports animations at the moment. It would probably be easiest to fix the issue there and potentially port the code to Smash Forge at a later time. |
@ScanMountGoat got it, thanks for the update :) |
Hello. I have seen a weird problem with this, whenever I use models from Melee and use their animations, their polygons just stretch out. Can someone help?
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