Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Melee models distorted when playing animations #351

Open
TheDylanSang opened this issue Apr 16, 2019 · 10 comments
Open

Melee models distorted when playing animations #351

TheDylanSang opened this issue Apr 16, 2019 · 10 comments
Assignees
Labels
bug an issue confirmed to be a bug Melee

Comments

@TheDylanSang
Copy link

Hello. I have seen a weird problem with this, whenever I use models from Melee and use their animations, their polygons just stretch out. Can someone help?

@ScanMountGoat ScanMountGoat added the needs info the issue lacks important information label Apr 16, 2019
@TheDylanSang
Copy link
Author

OK, so when I go click on an animation file, the model is at its first frame, with its normal appearance, but when I cycle frames, the polygons just kind of "stretch out".

@TheDylanSang
Copy link
Author

weirdpopo
This is the issue.

@ScanMountGoat ScanMountGoat removed the needs info the issue lacks important information label Apr 16, 2019
@TheDylanSang
Copy link
Author

...Can I get help?

@TheDylanSang
Copy link
Author

Are you finding a fix?

@ScanMountGoat
Copy link
Collaborator

Pestering the developers won't make an issue be fixed faster. Most of our time and resources are being devoted to school/work and Smash Ultimate at the moment.

@trstruth
Copy link

I'm experiencing the same issue - I'm still not sure if I'm using the tool correctly though. I'm opening PlFxNr.dat and PlFx.dat, then selecting one of the joint animation files.

@ScanMountGoat ScanMountGoat added the bug an issue confirmed to be a bug label Aug 13, 2019
@ScanMountGoat ScanMountGoat changed the title Melee models go weird when using animations on them Melee models distorted when playing animations Aug 13, 2019
@trstruth
Copy link

@Ploaj were you able to make any initial progress on this? I'd be willing to try and help investigate but I don't have a huge amount of C# exposure.

@ScanMountGoat is it possible there's an earlier commit where these issues aren't present? Any intuition around what could be causing this?

@trstruth
Copy link

@Ploaj @ScanMountGoat still hoping to see an ack of this issue, would love to work with the exported melee models and animations! I tried to reaching out to @jam1garner on twitter but it's been a while since he's worked on this codebase.

Is there any alternative way I can contact the team regarding this issue? Is there a discord where I might be able to find some help?

@ScanMountGoat
Copy link
Collaborator

ScanMountGoat commented Oct 15, 2019

No one is actively working on Smash Forge due to a focus on Smash Ultimate research. Ploaj has added WIP improved Melee support to a new application called StudioSB. I don't believe it supports animations at the moment. It would probably be easiest to fix the issue there and potentially port the code to Smash Forge at a later time.

@trstruth
Copy link

@ScanMountGoat got it, thanks for the update :)

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
bug an issue confirmed to be a bug Melee
Projects
None yet
Development

No branches or pull requests

4 participants