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The face culling settings have a hard-coded front culling. It's actually based on a bit flag in the Primitive object.
Smash-Forge/Smash Forge/Filetypes/Melee/Rendering/MeleeMesh.cs
Line 32 in 876b91b
0xC of the primitive struct has an unsigned short containing the flags. References: https://github.com/PsiLupan/FRAY/blob/master/src/hsd/hsd_pobj.c#L820 https://github.com/PsiLupan/FRAY/blob/master/src/hsd/hsd_pobj.h#L52
CULLFRONT is 0x4000 CULLBACK is 0x8000
If the flags & (POBJ_CULLFRONT|POBJ_CULLBACK) = 0, then there's no culling performed. If it's 0xC000, then the primitive isn't rendered at all.
The text was updated successfully, but these errors were encountered:
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The face culling settings have a hard-coded front culling. It's actually based on a bit flag in the Primitive object.
Smash-Forge/Smash Forge/Filetypes/Melee/Rendering/MeleeMesh.cs
Line 32 in 876b91b
0xC of the primitive struct has an unsigned short containing the flags.
References: https://github.com/PsiLupan/FRAY/blob/master/src/hsd/hsd_pobj.c#L820
https://github.com/PsiLupan/FRAY/blob/master/src/hsd/hsd_pobj.h#L52
CULLFRONT is 0x4000
CULLBACK is 0x8000
If the flags & (POBJ_CULLFRONT|POBJ_CULLBACK) = 0, then there's no culling performed. If it's 0xC000, then the primitive isn't rendered at all.
The text was updated successfully, but these errors were encountered: