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I used your egui_dock example to get a basic editor up and running. I'm trying to tailor it to my specific use-case. When displaying the UI for the selected entities, I use the following logic:
I want to filter the Components that are shown in the editor, so I only show specific component types that I have marked as visible. Currently it shows every single component on the Entity, even if they are not properly registered in the TypeRegistry. Is there some way that I can configure bevy_inspector to only show specific component types when calling the above functions?
The text was updated successfully, but these errors were encountered:
Hello!
I want to filter the Components that are shown in the editor, so I only show specific component types that I have marked as visible.
I have a library I've been working on that uses this library as a backend to do that. https://github.com/rydb/bevy_ui_extras
E.G, to visualize Transform in it:
I'm going to be updating it to 0.15 and bug-fixing it, hopefully sometime in the future, I could make a pr to merge single component displays into this library though!
Hello!
I used your
egui_dock
example to get a basic editor up and running. I'm trying to tailor it to my specific use-case. When displaying the UI for the selected entities, I use the following logic:I want to filter the Components that are shown in the editor, so I only show specific component types that I have marked as visible. Currently it shows every single component on the Entity, even if they are not properly registered in the
TypeRegistry
. Is there some way that I can configurebevy_inspector
to only show specific component types when calling the above functions?The text was updated successfully, but these errors were encountered: