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ChessView.py
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ChessView.py
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import tkinter
import time
def board_coord(x):
return 30 + 40*x
class ChessView:
root = tkinter.Tk()
root.title("Chinese Chess")
root.resizable(0, 0)
can = tkinter.Canvas(root, width=373, height=410)
can.pack(expand=tkinter.YES, fill=tkinter.BOTH)
img = tkinter.PhotoImage(file="images/WHITE.gif")
can.create_image(0, 0, image=img, anchor=tkinter.NW)
piece_images = dict()
move_images = []
def draw_board(self, board):
self.piece_images.clear()
self.move_images = []
pieces = board.pieces
for (x, y) in pieces.keys():
self.piece_images[x, y] = tkinter.PhotoImage(file=pieces[x, y].get_image_file_name())
self.can.create_image(board_coord(x), board_coord(y), image=self.piece_images[x, y])
if board.selected_piece:
for (x, y) in board.selected_piece.get_move_locs(board):
self.move_images.append(tkinter.PhotoImage(file="images/OOS.gif"))
self.can.create_image(board_coord(x), board_coord(y), image=self.move_images[-1])
# self.can.create_text(board_coord(x), board_coord(y),text="Hello")
# label = tkinter.Label(self.root, text='Hello world!')
# label.place(x=30,y=30)
# label.pack(fill='x', expand=1)
def disp_hint_on_board(self, action, percentage):
board = self.board
for key in board.pieces.keys():
board.pieces[key].selected = False
board.selected_piece = None
self.can.create_image(0, 0, image=self.img, anchor=tkinter.NW)
self.draw_board(board)
# self.can.create_text(board_coord(self.last_text_x), board_coord(self.last_text_y), text="")
x_trans = {'a': 0, 'b': 1, 'c': 2, 'd': 3, 'e': 4, 'f': 5, 'g': 6, 'h': 7, 'i': 8}
src = action[0:2]
dst = action[2:4]
src_x = int(x_trans[src[0]])
src_y = int(src[1])
dst_x = int(x_trans[dst[0]])
dst_y = int(dst[1])
pieces = board.pieces
if (src_x, src_y) in pieces.keys():
self.piece_images[src_x, src_y] = tkinter.PhotoImage(file=pieces[src_x, src_y].get_selected_image())
self.can.create_image(board_coord(src_x), board_coord(src_y), image=self.piece_images[src_x, src_y])
if (dst_x, dst_y) in pieces.keys():
self.piece_images[dst_x, dst_y] = tkinter.PhotoImage(file=pieces[dst_x, dst_y].get_selected_image())
self.can.create_image(board_coord(dst_x), board_coord(dst_y), image=self.piece_images[dst_x, dst_y])
self.can.create_text(board_coord(dst_x), board_coord(dst_y), text="{:.3f}".format(percentage))
self.last_text_x = dst_x
self.last_text_y = dst_y
else:
self.move_images.append(tkinter.PhotoImage(file="images/OOS.gif"))
self.can.create_image(board_coord(dst_x), board_coord(dst_y), image=self.move_images[-1])
self.can.create_text(board_coord(dst_x), board_coord(dst_y),text="{:.3f}".format(percentage))
self.last_text_x = dst_x
self.last_text_y = dst_y
self.print_text_flag = True
# return (src_x, src_y, dst_x - src_x, dst_y - src_y), win_rate
def print_all_hint(self, sorted_move_probs):
# for i in range(len(sorted_move_probs)):
# self.lb.insert(END, str(i * 100))
self.lb.delete(0, "end")
for item in sorted_move_probs:
# print(item[0], item[1])
self.lb.insert("end", item)
self.lb.pack()
def showMsg(self, msg):
print(msg)
self.root.title(msg)
def printList(self, event):
# print(self.lb.curselection())
# print(self.lb.get(self.lb.curselection()))
# for i in range(self.lb.size()):
# print(i, self.lb.selection_includes(i))
w = event.widget
index = int(w.curselection()[0])
value = w.get(index)
print(value)
self.disp_hint_on_board(value[0], value[1])
def __init__(self, control, board):
self.control = control
if self.control.game_mode != 2:
self.can.bind('<Button-1>', self.control.callback)
self.lb = tkinter.Listbox(ChessView.root,selectmode="browse")
self.scr1 = tkinter.Scrollbar(ChessView.root)
self.lb.configure(yscrollcommand=self.scr1.set)
self.scr1['command'] = self.lb.yview
self.scr1.pack(side='right',fill="y")
self.lb.pack(fill="x")
self.lb.bind('<<ListboxSelect>>', self.printList) # Double- <Button-1>
self.board = board
self.last_text_x = 0
self.last_text_y = 0
self.print_text_flag = False
# def start(self):
# tkinter.mainloop()
def start(self):
if self.control.game_mode == 2:
self.root.update()
time.sleep(self.control.delay)
while True:
game_end = self.control.game_mode_2()
self.root.update()
time.sleep(self.control.delay)
if game_end:
time.sleep(self.control.end_delay)
self.quit()
return
else:
tkinter.mainloop()
# self.root.mainloop()
# below added by Fei Li
def quit(self):
self.root.quit()