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could this improve rendering latency for web browsers ? (2D GUIs) #1
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Unfortunately, I think there would be a lot of obstacles applying this to 2D GUIs. Here are some reasons:
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Regarding your first point: @kvark @nical @emilio friendly ping, I wonder wether you have thoughts to share on this topic |
I agree with ishitatsuyuki's assesment regarding how uneven browser workloads are and how vsync affects these things. Note that Firefox already does some things like refresh driver throttling when the end of the pipeline can't keep up with the start, although it's more to avoid catastrophic accumulation of gpu work than to fine tune latency. |
However, if Firefox could detect adaptative sync support that would mitigate the vsync issue no? |
In theory maybe, but you still have the problem of very uneven workloads. More importantly we already have some lower hanging (and more impactful) fruits to pick in terms of latency improvement including work in this year's roadmap. And variable refresh rate monitors are too uncommon as of today in proportion for us to dedicate more time than making sure it works as well as vsync. |
If you really want lower latency for whatever reason in a web browser, you can always disable vsync in most browsers though flags or about:config to my understanding. I don't really know why it would be a issue in the context of a browser though, but browsers are so easy to run that you can get like 500+ FPS easily when I tested it to debug a issue with Chromium or maybe Firefox? not locking to my 2nd monitors refresh. It is a rather obscure thing to do so I had to do a lot of searching to figure out how to even do it, but it's something you can do |
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