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p_box3x3.c
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p_box3x3.c
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#include <pal.h>
/**
* A 3x3 box filter (aka a moving average filter)
* Basically a convolution with a 3x3 coefficient matrix all set to ones.
*
* |1 1 1|
* M =|1 1 1| * 1/9
* |1 1 1|
*
* Notes: cols and rows must be 3 or more
*
* @param x Pointer to input image, a 2D array of size 'rows' x 'cols'
*
* @param rows Number of rows in input image
*
* @param cols Number of columns in input image
*
* @param r Pointer to output image (size 'rows - 2' x 'cols - 2')
*
*/
void p_box3x3_f32(const float *x, float *r, int rows, int cols)
{
int ia, ja;
float E;
const float *px;
float *pr;
float r1avg, r2avg, r3avg;
px = x;
pr = r;
const float *col_in;
float *col_out;
for (ja = cols - 2; ja != 0; ja--) {
col_in = px;
col_out = pr;
r1avg = (*px++);
r1avg += (*px++);
r1avg += (*px++);
px += cols - 3;
r2avg = (*px++);
r2avg += (*px++);
r2avg += (*px++);
px += cols - 3;
ia = cols - 2;
do {
r3avg = (*px++);
r3avg += (*px++);
r3avg += (*px++);
px += cols - 3;
*pr = (r1avg + r2avg + r3avg) * M_DIV9;
pr += cols - 2;
r1avg = r2avg;
r2avg = r3avg;
} while (--ia);
px = col_in + 1;
pr = col_out + 1;
}
return;
}