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.gitignore
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.gitignore
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# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
#
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/Build_BurstDebugInformation_DoNotShip/
/[Ll]ogs/
# MemoryCaptures can get excessive in size.
# They also could contain extremely sensitive data
/[Mm]emoryCaptures/
# Asset meta data should only be ignored when the corresponding asset is also ignored
!/[Aa]ssets/**/*.meta
# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*
# Autogenerated Jetbrains Rider plugin
/[Aa]ssets/Plugins/Editor/JetBrains*
# Visual Studio cache directory
.vs/
# Gradle cache directory
.gradle/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
*.unitypackage
# Crashlytics generated file
crashlytics-build.properties
# ============================= #
# NuGet Build Process Generated #
# ============================= #
/NuGet/*
!/NuGet/BuildSource.proj
/MRTKBuild/
/MSBuild/
/PackagesCopy/
!/scripts/Packaging/NuGetRestoreProject.csproj
# ========================= #
# MSBuildForUnity generated #
# ========================= #
MSBuildForUnity.Common.props
/*.msb4u.csproj.meta
*.msb4u.csproj.meta
/*.msb4u.sln.meta
*.msb4u.sln.meta
Dependencies*
Nuget.config*
# ========================= #
# MRTK-specific #
# ========================= #
!/Assets/MixedRealityToolkit.Providers/WindowsMixedReality/Shared/DotNetAdapter/DotNetAdapter.csproj
Assets/MixedRealityToolkit.Providers/WindowsMixedReality/Shared/DotNetAdapter/.bin/
Assets/MixedRealityToolkit.Providers/WindowsMixedReality/Shared/DotNetAdapter/.obj/
# Other
UWP/
MSBuildForUnity.Common.props
# ========================= #
# vscode #
# ========================= #
.vscode/
# Amazon Polly API Keys
Assets/Resources/PollyAPI[0123456789].txt
Assets/Resources/PollyAPI[0123456789].txt.meta
# Speech Cache
Assets/Resources/Audio/CacheSpeech/*
# mono_crash
mono_crash.mem*
# Mac
.DS_Store
# Test build folder for iOS
M2C_MobileTest/
# Firebase
[Aa]ssets/Firebase
[Aa]ssets/Data
[Aa]ssets/GoogleService-Info.plist*
[Aa]ssets/google-services.json*
# This may be different if it is changed in Android Resolver settings
Assets/GeneratedLocalRepo/
Assets/StreamingAssets/google-services-desktop.json
Assets/Plugins/Android/Firebase/
# Use the following one ONLY IF all aar files here are generated by Android Resolver. Note that some Unity plugins does import libraries under this folder
# Assets/Plugins/Android/*.aar
# for Unity layouts
UserSettings/Layouts/*
Assets/Plugins/Android/*
Assets/Plugins/iOS/*
Assets/Editor\ Default\ Resources/Firebase/*
# Mac issues
Assets/ExternalDependencyManager/Editor/1.2.167.meta
Assets/StreamingAssets.meta
Assets/StreamingAssets/
ProjectSettings/ProjectSettings.asset
ProjectSettings/QualitySettings.asset
UserSettings/EditorUserSettings.asset
mono_crash*
Build.zip
Build*.zip