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asemodel.h
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asemodel.h
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/******************************************************
g-Matrix3D Neo Engine
Copyright (c)2003 Kim Seong Wan (kaswan, Â𻧱ͽÅ)
E-mail: [email protected]
http://www.g-matrix.pe.kr
*******************************************************/
#ifndef ASEMODEL_H
#define ASEMODEL_H
#include "stdafx.h"
#include "vector3.h"
#include "matrix3.h"
#include "mesh.h"
#include "model.h"
#include "material.h"
struct ASE_FACE{
int index[3];
};
struct ASE_GEOMOBJECT{
int NUMVERTEX;
int NUMFACE;
int NUMTVERTEX;
int NUMTFACE;
Matrix3 NODE_TM;
Vector3 *VertexList;
Vector3 *TVertexList;
ASE_FACE *FaceList;
ASE_FACE *TFaceList;
int *MTLIDList;
int MTLID;
Vector3 *VNormalList;
bool BoneFlag;
bool NormalFlag;
bool TexCoordFlag;
ASE_GEOMOBJECT()
{
NUMVERTEX = 0;
NUMFACE = 0;
NUMTVERTEX = 0;
NUMTFACE = 0;
VertexList = NULL;
TVertexList = NULL;
FaceList = NULL;
TFaceList = NULL;
MTLIDList = NULL;
VNormalList = NULL;
BoneFlag = false;
NormalFlag = false;
TexCoordFlag = false;
}
~ASE_GEOMOBJECT()
{
if (VertexList) delete[] VertexList;
if (TVertexList) delete[] TVertexList;
if (FaceList) delete[] FaceList;
if (TFaceList) delete[] TFaceList;
if (MTLIDList) delete[] MTLIDList;
if (VNormalList) delete[] VNormalList;
}
};
class ASEMODEL{
int NUMGEOMOBJECT;
int NUMMATERIAL;
ASE_GEOMOBJECT *GeomObjectList;
Material *MaterialList;
int linecount;
int GeomIndex;
char line[256];
char string[80];
public:
ASEMODEL()
{
NUMGEOMOBJECT = 0;
NUMMATERIAL = 0;
GeomObjectList = NULL;
MaterialList = NULL;
GeomIndex = 0;
linecount = 0;
}
~ASEMODEL()
{
delete[] GeomObjectList;
delete[] MaterialList;
}
void Init(int num = 200)
{
GeomObjectList = new ASE_GEOMOBJECT[num];
}
Model *LoadASE(char *fname);
private:
void MakeVertexNormal(int gindex = 0);
void TransferToMesh(Mesh *pMesh, int gindex = 0);
void TransferToMeshNoTexture(Mesh *pMesh, int gindex = 0);
int DecodeASE(FILE *fp);
int DecodeSCENE(FILE *fp);
int DecodeMATERIAL_LIST(FILE *fp);
int DecodeGEOMOBJECT(FILE *fp);
int DecodeMESH(FILE *fp);
int DecodeMESH_VERTEX_LIST(FILE *fp);
int DecodeMESH_FACE_LIST(FILE *fp);
int DecodeMESH_TVERTLIST(FILE *fp);
int DecodeMESH_TFACELIST(FILE *fp);
int DecodeMESH_CVERTEX(FILE *fp);
int DecodeMESH_NORMALS(FILE *fp);
};
#endif