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Module Description
This module, when synched to a specific vehicle (heli/planes), will add addAction to it. When the player is in that vic along with AI in group, they can use the addAction to EJECT along with their AI group as a paradrop. They open their chutes (predetermined height in module if possible) and land. This module takes care of replacing back any backpacks they had before the jump for the player and AI
Attributes
Chute open height
Smoke trails the paradrop to show location or at time of touchdown
Type of chute (static or steerable)
The text was updated successfully, but these errors were encountered:
When you say smoke trails, you mean on each person? Or drop a smoke from the aircraft and have it land wherever it lands? Or fictional ring of smoke when the first person lands?
When you say smoke trails, you mean on each person? Or drop a smoke from the aircraft and have it land wherever it lands? Or fictional ring of smoke when the first person lands?
Yeah meant on the belt or foot of each person, for visual indication
Module Title
Paradrop troop transport
Module Description
This module, when synched to a specific vehicle (heli/planes), will add addAction to it. When the player is in that vic along with AI in group, they can use the addAction to EJECT along with their AI group as a paradrop. They open their chutes (predetermined height in module if possible) and land. This module takes care of replacing back any backpacks they had before the jump for the player and AI
Attributes
Chute open height
Smoke trails the paradrop to show location or at time of touchdown
Type of chute (static or steerable)
The text was updated successfully, but these errors were encountered: