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lib.networkTest.js
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lib.networkTest.js
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const lokinet = require(__dirname + '/lokinet') // expects 0.8 used for randomString
const netWrap = require('./lets_tcp')
const dgram = require('dgram')
const udpClient = dgram.createSocket('udp4')
const slice = 10
const blocksPerTick = 100
const VERSION = 0.1
// FIXME: lock, so only one uploadTest can run at a time
function createClient(host, port, cb, debug) {
//console.log('creating Client')
netWrap.debug = debug
var timer = null
var uiTimer = null
var intTimer = null
var ticks = 0
var count = 0
var ip = null
var testCallback = null
var portTestCallback = null
var shutdownOk = false
var shutdownFinal = false
var testResults = 0
var downloadBytes = 0
var blocksSent = 0
function startUploadTest(client) {
// start test
console.log('starting upload test')
client.send('start')
count = 0
uiTimer = setInterval(function() {
count++
if (count % 5 == 0) {
console.log('upload test has been running for', count)
}
// back up, incase something goes wrong?!?
if (count > 120) {
stopTest()
client.destroy() // cause a disconnect
// call back? or exit?
}
}, 1000)
/*
client.socket.on('drain', function() {
console.log('got drain')
})
*/
// send roughly 64k per 1ms (640k per 10ms)
const block = 'data '+'0123456789'.repeat(100 * 64)
timer = setInterval(function() {
for(var i = 0; i < blocksPerTick; i++) {
client.send(block)
blocksSent++
if (!client.readyToSend) {
break
}
}
ticks++
}, slice)
}
function startDownloadTest(client) {
if (uiTimer != null) {
console.error("Can't start download test because another test is running")
return
}
// start test
console.log('starting download test')
client.send('startDownload')
downloadBytes = 0
count = 0
uiTimer = setInterval(function() {
count++
if (count % 5 == 0) {
console.log('downlaod test has been running for', count)
}
// back up, incase something goes wrong?!?
if (count > 120) {
stopTest()
client.destroy() // cause a disconnect
// call back? or exit?
}
}, 1000)
// send roughly 64k per 1ms (640k per 10ms)
/*
const block = 'data '+'0123456789'.repeat(100 * 64)
timer = setInterval(function() {
for(var i = 0; i < blocksPerTick; i++) {
client.send(block)
}
ticks++
}, slice)
*/
}
var timeoutTimer = null
function startPortTest(client, port) {
if (debug) console.log('startPortTest requesting remote port test for', port)
client.send('port ' + port)
timeoutTimer = setTimeout(function() {
if (debug) console.warn('startPortTest port test timed out')
if (portTestCallback) {
var callMe = portTestCallback
portTestCallback = null
callMe({
ip: '127.0.0.1',
result: 'unknown',
code: 'unknown'
})
}
}, 10 * 1000)
}
function stopTest() {
if (timer) {
if (debug) console.log('Stopping timer')
clearInterval(timer)
timer = null
}
if (uiTimer) {
if (debug) console.log('Stopping uiTimer')
clearInterval(uiTimer)
uiTimer = null
}
if (timeoutTimer) {
clearTimeout(timeoutTimer)
timeoutTimer = null
}
if (testCallback) {
var callMe = testCallback
testCallback = null
callMe({
ip: ip,
bytesPerSec: testResults,
})
}
}
netWrap.recv = function(pkt, client) {
//console.log('got', pkt, 'to', client.socket.address().address)
if (debug) console.log('got', pkt, 'from', client.socket.remoteAddress)
var parts = pkt.split(/ /)
var w0 = parts[0]
switch(w0) {
case 'ip':
if (debug) console.log('Your public IP address is', parts[1])
ip = parts[1]
break
case 'data':
// just count the bytes
downloadBytes += str.length
break
case 'stop':
console.log('stopping request after', count, 's and', ticks, 'ticks, attempted to send', blocksSent, 'blocks which totals', formatBytes(blocksSent * 65535), 'which is', formatBytes(blocksSent * 65535 / count)+'/s')
testResults = parts[1]
stopTest()
break
case 'report':
if (debug) console.log('got report', pkt, portTestCallback)
clearTimeout(timeoutTimer)
clearInterval(intTimer)
if (portTestCallback) {
portTestCallback({
ip: ip,
result: parts[1],
code: parts[2]
})
portTestCallback = null
} else {
console.warn('networkTest: got report but no handler', portTestCallback)
}
break
default:
console.log('got unknown pkt', pkt, 'from', client.socket.address().address)
break
}
}
netWrap.disconnect = function(socket, isClient) {
// only if the client disconnects...
if (isClient) {
if (!shutdownFinal) {
console.log(socket.name, 'got disconnected, aborting any pending tests.')
stopTest()
process.exit()
} else {
if (debug) console.debug('Successfully disconnected from testing server')
}
} else {
if (debug) console.debug('got server disconnect')
}
}
var aborted = false
var connectTimeoutTimer = setTimeout(function() {
cb(false)
aborted = true
}, 60 * 1000)
netWrap.connectTCP(host, port, function(client) {
//console.log('connectTCP')
clearTimeout(connectTimeoutTimer)
// don't reconnect on disconnect (so we can actually force a disconnect when done)
client.reconnect = false
// prevent additional processing
if (aborted) return
let publicClient = {
testUpload: function(cb) {
if (testCallback) {
console.log('a test is already running')
return
}
testCallback = cb
startUploadTest(client)
},
testDownload: function(cb) {
if (testCallback) {
console.log('a test is already running')
return
}
testCallback = cb
startDownloadTest(client)
},
testPort: function(port, cb) {
if (debug) console.log('publicClient testPort setting callback')
if (portTestCallback) {
console.log('a port test is already running')
return
}
portTestCallback = cb
startPortTest(client, port)
},
testUDPRecvPort: function(port, cb) {
if (portTestCallback) {
console.log('a port test is already running')
return
}
if (debug) console.log('publicClient testUDPRecvPort setting callback')
// set lock
portTestCallback = cb
// create failure case
timeoutTimer = setTimeout(function() {
if (debug) console.warn('testUDPRecvPort port test timed out')
clearInterval(intTimer)
if (portTestCallback) {
var callMe = portTestCallback
portTestCallback = null
callMe({
ip: '127.0.0.1',
result: 'unknown',
code: port
})
}
}, 10 * 1000)
// sent 5 packets, only need one
intTimer = setInterval(function() {
client.send('udpsendport ' + port)
}, 1000)
},
testUDPSendPort: function(localPort, destPort, cb) {
if (portTestCallback) {
console.log('a port test is already running')
return
}
const safeLocalPort = parseInt(localPort)
const safeDestPort = parseInt(destPort)
if (!safeDestPort) {
console.error('invalid destination port', safeDestPort)
return
}
if (debug) console.log('publicClient testUDPRecvPort setting callback')
portTestCallback = function(res) {
if (intTimer) clearInterval(intTimer)
if (timeoutTimer) clearTimeout(timeoutTimer)
// bounding, automatically can trigger this
if (debug) console.log('testUDPSendPort clearing portTestCallback')
portTestCallback = null
//console.log('testUDPSendPort portTestCallbacked')
udpClient.close() // close server
cb(res.result, res.code)
}
//client.send('udprecvport ' + port)
const message = Buffer.from('Some bytes')
// 1090 here is a destination port
udpClient.bind(safeLocalPort, function() {
//console.log('testUDPSendPort bound')
timeoutTimer = setTimeout(function() {
if (debug) console.log('testUDPSendPort timed out, stopping send')
//console.warn('port test timed out')
clearInterval(intTimer)
if (portTestCallback) {
var callMe = portTestCallback
if (debug) console.log('testUDPSendPort clearing portTestCallback')
portTestCallback = null
callMe({
ip: '127.0.0.1',
result: 'unknown',
code: safeDestPort
})
}
}, 5 * 1000)
intTimer = setInterval(function() {
udpClient.send(message, safeDestPort, host, function() {
// done sending...
// server will send to us if we're connect if it receives it: report good
})
}, 1000)
})
},
disconnect: function() {
//console.log('lib.networkTest - disconnecting')
shutdownFinal = true
client.send('dc')
client.reconnect = false
//client.disconncet()
client.destroy() // cause a disconnect
client.socket.destroy()
shutdownOk = true
}
}
// I really don't like this
publicClient.startTestingServer = function(port, debug, cb) {
startTestingServer(port, publicClient, debug, cb)
}
publicClient.startUDPRecvTestingServer = function(port, debug, cb) {
startUDPRecvTestingServer(port, publicClient, debug, cb)
}
cb(publicClient)
})
// open port test by starting a network server on specified port
function startTestingServer(port, networkTester, debug, cb) {
if (debug) console.debug('startTestingServer start')
// FIXME: make sure port isn't already taken
const code = lokinet.randomString(96)
let callbacked = false
const tempResponder = netWrap.serveTCP(port, function(incomingConnection) {
if (debug) console.debug('port verified')
// request shutdown of the tcp connection from server side
//incomingConnection.send('quit ' + code + ' ' + Date.now())
})
if (debug) console.debug('startTestingServer open')
// this can happen whenever... ugh
tempResponder.errorHandler = function(err) {
if (err.code == 'EADDRINUSE') {
shutdownOk = true
callbacked = true
// we need to stop the timeout and the server response
// because the remote tester will tell us it's open
stopTest()
// it was a bug in stopTest that wasn't handling this
// clearTimeout(timeoutTimer)
portTestCallback = function() {
if (debug) console.debug('ignoring results')
// replace testPost callback with nop
// it would have successfully talked to the daemon on this port
cb('inuse', port)
}
// function down our server..
tempResponder.letsClose(function() {
// I don't think we can schedule for the next test
// until we're sure this one is complete on the server side
})
return
} else {
if (err) console.error('serveTCP problem:', err)
}
}
// this sets portTestCallback
networkTester.testPort(port, function(results) {
if (debug) console.debug('port test complete', results)
if (!callbacked) {
shutdownOk = true
callbacked = true
tempResponder.letsClose(function() {
cb(results.result, port)
})
} else {
if (debug) console.debug('ignoring results')
}
})
}
function startUDPRecvTestingServer(port, networkTester, debug, cb) {
// FIXME: make sure port isn't already taken
const code = lokinet.randomString(96)
const tempResponder = netWrap.serveUDP(port, function(message, rinfo) {
var str = message.toString()
//console.log('message', str)
if (str === 'Some bytes') {
// if (debug) console.debug('port verified')
if (debug) console.log('startUDPRecvTestingServer port verified, clearing callback')
clearTimeout(timeoutTimer)
clearInterval(intTimer)
portTestCallback = null // release test lock
shutdownOk = true
tempResponder.letsClose(function() {
cb('good', port)
})
}
})
if (!tempResponder) {
console.error('could not bind to port', port)
cb('cantbind', port)
return
}
tempResponder.errorHandler = function(err) {
if (err.code == 'EADDRINUSE') {
console.log('startUDPRecvTestingServer port in use, clearing callback')
portTestCallback = null // release test lock
clearTimeout(timeoutTimer)
clearInterval(intTimer)
shutdownOk = true
tempResponder.letsClose(function() {
cb('inuse', port)
})
return
} else {
if (err) console.error('serveUDP problem:', err)
}
}
// set up test, and ask servers to hit us
networkTester.testUDPRecvPort(port, function(results) {
if (debug) console.log('startUDPRecvTestingServer clearing callback')
// only called on timeout
portTestCallback = null // release lock (points to this function actually)
clearTimeout(timeoutTimer)
clearInterval(intTimer)
shutdownOk = true
if (tempResponder.letsClose) {
tempResponder.letsClose(function() {
cb(results.result, results.code)
})
} else {
console.log('tempResponder doesnt have letsClose', tempResponder)
cb(results.result, results.code)
}
})
}
}
// from https://stackoverflow.com/a/18650828
function formatBytes(bytes, decimals = 2) {
if(bytes == 0) return '0 Bytes'
const k = 1024,
dm = decimals <= 0 ? 0 : decimals || 2,
sizes = ['Bytes', 'KB', 'MB', 'GB', 'TB', 'PB', 'EB', 'ZB', 'YB'],
i = Math.floor(Math.log(bytes) / Math.log(k))
return parseFloat((bytes / Math.pow(k, i)).toFixed(dm)) + ' ' + sizes[i]
}
module.exports = {
createClient: createClient,
formatBytes: formatBytes,
}