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I've now disallowed implicit conversions Vector3D -> Vector3D (you can still do this explicitly of course). This has thrown up a number of cases where floating point Vector3D's had been implicitly truncated to integer Vector3Ds, particularly around positions.
I don't know if any of these are bugs.
The text was updated successfully, but these errors were encountered:
I've now disallowed implicit conversions Vector3D -> Vector3D (you can still do this explicitly of course). This has thrown up a number of cases where floating point Vector3D's had been implicitly truncated to integer Vector3Ds, particularly around positions.
I don't know if any of these are bugs.
The text was updated successfully, but these errors were encountered: