Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Add support to varying monster spawn #423

Open
EPuncker opened this issue Jun 11, 2023 · 0 comments
Open

Add support to varying monster spawn #423

EPuncker opened this issue Jun 11, 2023 · 0 comments

Comments

@EPuncker
Copy link
Contributor

It was implemented to tfs master on otland/forgottenserver@6a8a663

and on rl tibia on 10.70

ability to declare more than one type of monster that will be respawned after death:

	<spawn centerx="103" centery="120" centerz="7" radius="5">
		<monsters x="-1" y="1" z="7" spawntime="180">
			<monster name="Rabbit" chance="70" />
			<monster name="Skunk" chance="30" />
		</monsters>
	</spawn>

This can be of course mixed with single monster node:

	<spawn centerx="103" centery="120" centerz="7" radius="5">
		<monster name="Troll" x="4" y="-1" z="7" spawntime="60" />
		<monsters x="-1" y="1" z="7" spawntime="180">
			<monster name="Rabbit" chance="70" />
			<monster name="Skunk" chance="30" />
		</monsters>
	</spawn>
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant