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Particle Attraction Simulation

A Flutter application that simulates the movement and interaction of particles based on mouse position. Particles are attracted to the mouse or to a calculated point if the mouse is not moving. This project demonstrates the use of Flutter's CustomPainter for custom drawing and GestureDetector for handling user interactions.

Particle Attraction Simulation

Getting Started

Prerequisites

  • Flutter installed on your machine. If you don't have Flutter installed, follow the instructions on the official Flutter website.

Installation

  1. Clone the repository:

    git clone https://github.com/hamed-rezaee/flutter_particle_attraction_simulation.git
  2. Install the dependencies:

    flutter pub get
  3. Run the app:

    flutter run

Project Structure

  • main: Entry point of the application. Sets up the main widget and handles particle logic.
  • Particle: A class representing an individual particle.
  • ParticleAnimation: A stateful widget that manages the particle system and user interactions.
  • ParticlePainter: A custom painter that renders the particles on the canvas.

Customization

You can customize the behavior and appearance of the particles by modifying the following constants in ParticleAnimation:

  • rows: Number of rows of particles.
  • cols: Number of columns of particles.
  • numParticles: Total number of particles (rows * cols).
  • thickness: Attraction strength. Increase for stronger attraction.
  • spacing: Distance between particles.
  • margin: Margin around the particle grid.
  • color: Color intensity of the particles.
  • drag: Damping factor for particle movement.
  • ease: Ease factor for particle movement.

Acknowledgements

This project was inspired by https://codepen.io/soulwire/pen/DdGRYG by Justin Windle.

License

This project is licensed under the MIT License.

Contributing

Contributions are welcome! Please open an issue or submit a pull request for any improvements or bug fixes.