You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I managed to use libplacebo to handle tonemapping on both Linux and macOS without any issues, by reading all the metadata of FFmpeg, following the discussion on #294.
Now my issue is on Windows. I am able to compile a libplacebo DLL on Windows with MingW64 to link against MSVC, which I thought it would fine as I thought libplacebo was all .c code. However, there seems to be at least one c++ file that relies on c++ std (convert.cc) and as such is not compatible. Well there's also glslang.cc but I am not using that.
Are there plans to change that C++ file with a C implementation? It seems all (I know it is quite a lot) needed to create pl_str_parse_* and pl_str_print_* for all the different types and make libplacebo a pure C library, instead of using template functions.
The text was updated successfully, but these errors were encountered:
I managed to use libplacebo to handle tonemapping on both Linux and macOS without any issues, by reading all the metadata of FFmpeg, following the discussion on #294.
Now my issue is on Windows. I am able to compile a libplacebo DLL on Windows with MingW64 to link against MSVC, which I thought it would fine as I thought libplacebo was all .c code. However, there seems to be at least one c++ file that relies on c++ std (convert.cc) and as such is not compatible. Well there's also glslang.cc but I am not using that.
Are there plans to change that C++ file with a C implementation? It seems all (I know it is quite a lot) needed to create pl_str_parse_* and pl_str_print_* for all the different types and make libplacebo a pure C library, instead of using template functions.
The text was updated successfully, but these errors were encountered: