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As described in the title, see:
https://github.com/KhronosGroup/glslang/commit/6be56e45e574b375d759b89dad35f780bbd4792f
and
https://github.com/google/shaderc/commit/40bced4e1e205ecf44630d2dfa357655b6dabd04
I can build successfully with this small patch.
--- libplacebo/src/glsl/meson.build 2023-12-02 20:48:51.445273381 -0400 +++ libplacebo_patch/src/glsl/meson.build 2023-12-05 10:56:49.083295970 -0400 @@ -44,7 +44,7 @@ elif not glslang_req.disabled() # Always required for static linking cxx.find_library('MachineIndependent', required: true, static: true), cxx.find_library('OSDependent', required: true, static: true), - cxx.find_library('OGLCompiler', required: true, static: true), +# cxx.find_library('OGLCompiler', required: true, static: true), cxx.find_library('GenericCodeGen', required: true, static: true), # SPIRV-Tools are required only if optimizer is enabled in glslang build cxx.find_library('SPIRV-Tools', required: false, static: true),
libplacebo-OGLCompiler.patch
Thanks, Dale
The text was updated successfully, but these errors were encountered:
The issue remains and probably needs to be posted on Videolan to receive any attention.
Sorry, something went wrong.
OGLCompiler (and some others) was turned into required: false So this issue is solved with current release
No branches or pull requests
As described in the title, see:
https://github.com/KhronosGroup/glslang/commit/6be56e45e574b375d759b89dad35f780bbd4792f
and
https://github.com/google/shaderc/commit/40bced4e1e205ecf44630d2dfa357655b6dabd04
I can build successfully with this small patch.
libplacebo-OGLCompiler.patch
Thanks,
Dale
The text was updated successfully, but these errors were encountered: