Storing game's user data #646
Replies: 8 comments
-
This post has been migrated automatically from the old LITIENGINE forum (2018 - 2022). |
Beta Was this translation helpful? Give feedback.
-
This post has been migrated automatically from the old LITIENGINE forum (2018 - 2022). |
Beta Was this translation helpful? Give feedback.
-
This post has been migrated automatically from the old LITIENGINE forum (2018 - 2022). |
Beta Was this translation helpful? Give feedback.
-
This post has been migrated automatically from the old LITIENGINE forum (2018 - 2022). |
Beta Was this translation helpful? Give feedback.
-
This post has been migrated automatically from the old LITIENGINE forum (2018 - 2022). |
Beta Was this translation helpful? Give feedback.
-
This post has been migrated automatically from the old LITIENGINE forum (2018 - 2022). |
Beta Was this translation helpful? Give feedback.
-
This post has been migrated automatically from the old LITIENGINE forum (2018 - 2022). |
Beta Was this translation helpful? Give feedback.
-
This post has been migrated automatically from the old LITIENGINE forum (2018 - 2022). |
Beta Was this translation helpful? Give feedback.
-
This post has been migrated automatically from the old LITIENGINE forum (2018 - 2022).
Posted: 2019-03-07 17:28:14
User: CalvinMT [] (age: 1451 days 🔥; posts: 114)
Hi!
I was wondering if there was a way to load and save the game's user data or if we've got to do it ourselves. Not that it bothers me, ahah!
I took a look at the documentation and saw that Resources could get Strings. Could that be it?
I also looked in Game, Game.info(), Game.world() and some others but didn't find anything.
Beta Was this translation helpful? Give feedback.
All reactions