You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I'm building a project that depends on a recent version of libshaderc, so the version installed by the package manager on my GNU/Linux distro (Debian Testing) is not enough, so I have to build and install libshaderc manually.
Shaderc seems to be unable to use system-installed spirv-tools and glslang, so it builds them on the thirt_party directory. Oh well.
The problem is that when installing libshaderc, the local spirv-tools and glslang copies are also installed, which I don't want because I already have them on my system and I am OK with that.
Hello there,
I'm building a project that depends on a recent version of libshaderc, so the version installed by the package manager on my GNU/Linux distro (Debian Testing) is not enough, so I have to build and install libshaderc manually.
Shaderc seems to be unable to use system-installed spirv-tools and glslang, so it builds them on the thirt_party directory. Oh well.
The problem is that when installing libshaderc, the local spirv-tools and glslang copies are also installed, which I don't want because I already have them on my system and I am OK with that.
This is how I configure the sources:
So, is there a way to use the build system to install libshaderc ONLY? (NO spirv-tools, glslang, etc)
Thanks!
The text was updated successfully, but these errors were encountered: