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Right now the support for samplers in GraphicsFuzz is restricted to sampler2D. It would be great to be able to handle other sampler types for which there is a straightforward method for building a texture image via a graphics pipeline in Amber, like we do currently for sampler2D.
The text was updated successfully, but these errors were encountered:
Right now the support for samplers in GraphicsFuzz is restricted to sampler2D. It would be great to be able to handle other sampler types for which there is a straightforward method for building a texture image via a graphics pipeline in Amber, like we do currently for sampler2D.
The text was updated successfully, but these errors were encountered: