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Fullscreen mode's border color does not update when transparent background is disabled #93873
Comments
Can you check if #88734 fixes this issue? |
It does make the border black when transparent is disabled, but does not fix the issue. The border is still transparent if transparent is enabled in the project settings regardless of when I set it to false during runtime. Tried waiting frames, minimizing, maximizing, switching between modes, etc. It just never seems to draw the border again while in Fullscreen mode. |
After more testing it appears as though changing |
Tested versions
v4.3.dev6.official [89850d5]
v4.3.beta2.official [b75f048]
System information
Godot v4.3.dev6 - Windows 10.0.19044 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2060 (NVIDIA; 31.0.15.5161) - Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz (16 Threads)
Issue description
I have transparency and borderless enabled on my main window for a splash screen which I then disable when the game loads, but Fullscreen mode which normally draws a 1 pixel border of clear color draws a transparent border instead despite disabling transparency.
I would expect the 1 pixel border to be the solid default clear color.
Steps to reproduce
The 1 pixel border is transparent instead of the clear color.
Oddly, if Transparency is disabled in the project settings and enabled when the game loads the border is also transparent even though I'd expect it to be black if it weren't being updated.
Minimal reproduction project (MRP)
transparent-splash-fullscreen-mrp.zip
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