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I've been somewhat following #75308 for a while, and I saw someone suggest that building libx11 from the official PKGBUILD (on arch linux) would be a workaround, so I should state for context that I built and installed the package earlier today. However, since then, I'm still experiencing several crashes.
The crash message I'm seeing is:
Godot Engine v4.2.2.stable.official.15073afe3 - https://godotengine.org
Vulkan API 1.3.278 - Forward+ - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce RTX 3080
XIO: fatal IO error 11 (Resource temporarily unavailable) on X server ":0"
after 1297324 requests (1297323 known processed) with 0 events remaining.
ERROR: BUG: Unreferenced static string to 0: @rpc
at: unref (core/string/string_name.cpp:129)
ERROR: BUG: Unreferenced static string to 0: @export_exp_easing
at: unref (core/string/string_name.cpp:129)
...
After doing some digging, it seems that some people have reported crashes with a similar error message (in #26907 for instance) when using optimus / primusrun. I'm in a similar situation I guess? I have a dedicated GPU and a CPU with integrated graphics:
However, I do not use optirun or primusrun or anything like that, so I'm not sure how closely related this is to the previous issues.
Steps to reproduce
Be running and using Godot, it seems to only crash when receiving an input like control Z to undo, or F5 to launch the game, but it happens somewhat rarely. I can't identify a repeatable series of actions to cause it to crash, it just sorta does after maybe 30-60 minutes. Often enough to where i've had maybe five or six crashes today. It crashes regardless of what project I have open, too.
Minimal reproduction project (MRP)
N/A
The text was updated successfully, but these errors were encountered:
Tested versions
Godot Engine v4.2.2.stable.official.15073afe3
System information
Godot v4.2.2.stable - Arch Linux #1 SMP PREEMPT_DYNAMIC Thu, 27 Jun 2024 12:26:27 +0000 - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3080 (nvidia; 555.58) - 12th Gen Intel(R) Core(TM) i5-12600K (16 Threads)
Issue description
I've been somewhat following #75308 for a while, and I saw someone suggest that building libx11 from the official PKGBUILD (on arch linux) would be a workaround, so I should state for context that I built and installed the package earlier today. However, since then, I'm still experiencing several crashes.
The crash message I'm seeing is:
After doing some digging, it seems that some people have reported crashes with a similar error message (in #26907 for instance) when using optimus / primusrun. I'm in a similar situation I guess? I have a dedicated GPU and a CPU with integrated graphics:
However, I do not use optirun or primusrun or anything like that, so I'm not sure how closely related this is to the previous issues.
Steps to reproduce
Be running and using Godot, it seems to only crash when receiving an input like control Z to undo, or F5 to launch the game, but it happens somewhat rarely. I can't identify a repeatable series of actions to cause it to crash, it just sorta does after maybe 30-60 minutes. Often enough to where i've had maybe five or six crashes today. It crashes regardless of what project I have open, too.
Minimal reproduction project (MRP)
N/A
The text was updated successfully, but these errors were encountered: