Releases: gliscowo/isometric-renders
0.4.4+1.19.3
This release updates the internal WorldMesher library - this fixes compatibility issues with the latest Fabric API updates and allows informing the user when area render meshing has failed
0.4.3+1.19.3
This update fixes a long-standing bug whereby sound would behave strangely while in an area, entity or block rendering screen (#53)
0.4.2+1.19.3
Fixes
- The internal representation of transform properties is now more accurate to make sure all values can be properly used
- Translucent visual elements in renders (like Slime Blocks in area renders) now work properly even with Fabulous Graphics enabled
0.4.1+1.19.3
Updated to 1.19.3, no functional changes
0.4.1+1.19
Changes
- Players can now be rendered via
/isorender player
. They currently do not support animations as that would require a more extensive fake player implementation than what this currently uses - When rendering entities, including players, you can now configure their pose with the new 'Yaw' and 'Pitch' sliders
Fixes
- A semi-rare crash caused by a race condition when exporting renders should no longer occur
- Using Isometric Renders along with REI/Cloth Config no longer causes the game to crash when opening the REI config screen
0.4.0+1.19
Changes
Isometric Renders now utilizes owo-ui for the rendering screen. This brings a number of improvements but also means owo-lib is now a required dependency, installed automatically through sentinel. There is also a new HUD element for your current area selection and the render task screen (CTRL+F12 in any screen) has received a nice upgrade
Fixes
As part of the UI overhaul, it now adapts dynamically to the amount of available screen space. First and foremost, this means that the mod is properly usable on larger GUI scale settings and smaller monitors while making no compromises with regards to accessibility. Even when not using the compact layout, the side panels are now scrollable.
0.3.3+1.19
Fixes
- Use WorldMesher 0.2.12 to regain compatibility with Fabric API
0.3.2+1.18
0.3.2+1.19
Fixes
- Do not load AWT if the system is running macOS (30). This also means that export to clipboard is not supported there
Changes
- Allow disabling export to clipboard and thereby AWT initialization with the
isometric-renders.disableClipboard
boolean system property
0.3.1+1.19
Fixes
- Nothing but a small fix for the case where there is exactly 0 of either video or system memory available - this would have previously caused a crash