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Releases: gliscowo/isometric-renders

0.4.4+1.19.3

03 Mar 14:09
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This release updates the internal WorldMesher library - this fixes compatibility issues with the latest Fabric API updates and allows informing the user when area render meshing has failed

0.4.3+1.19.3

23 Jan 22:23
1c4c92b
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This update fixes a long-standing bug whereby sound would behave strangely while in an area, entity or block rendering screen (#53)

0.4.2+1.19.3

14 Jan 13:43
11dc6bc
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Fixes

  • The internal representation of transform properties is now more accurate to make sure all values can be properly used
  • Translucent visual elements in renders (like Slime Blocks in area renders) now work properly even with Fabulous Graphics enabled

0.4.1+1.19.3

19 Dec 01:34
6e248ca
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Updated to 1.19.3, no functional changes

0.4.1+1.19

20 Oct 12:16
8e44114
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Changes

  • Players can now be rendered via /isorender player. They currently do not support animations as that would require a more extensive fake player implementation than what this currently uses
  • When rendering entities, including players, you can now configure their pose with the new 'Yaw' and 'Pitch' sliders

Fixes

  • A semi-rare crash caused by a race condition when exporting renders should no longer occur
  • Using Isometric Renders along with REI/Cloth Config no longer causes the game to crash when opening the REI config screen

0.4.0+1.19

13 Sep 20:55
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Changes

Isometric Renders now utilizes owo-ui for the rendering screen. This brings a number of improvements but also means owo-lib is now a required dependency, installed automatically through sentinel. There is also a new HUD element for your current area selection and the render task screen (CTRL+F12 in any screen) has received a nice upgrade

Fixes

As part of the UI overhaul, it now adapts dynamically to the amount of available screen space. First and foremost, this means that the mod is properly usable on larger GUI scale settings and smaller monitors while making no compromises with regards to accessibility. Even when not using the compact layout, the side panels are now scrollable.

0.3.3+1.19

20 Aug 18:05
66e26c4
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Fixes

  • Use WorldMesher 0.2.12 to regain compatibility with Fabric API

0.3.2+1.18

08 Aug 23:27
e063cc5
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Fixes

  • Update worldmesher to fix crash produced by an empty area render (#41)
  • Backport AWT changes from 1.19 (#30)
  • Backport tag batch-render fix (#37, #40)

0.3.2+1.19

05 Jul 16:46
469ac7c
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Fixes

  • Do not load AWT if the system is running macOS (30). This also means that export to clipboard is not supported there

Changes

  • Allow disabling export to clipboard and thereby AWT initialization with the isometric-renders.disableClipboard boolean system property

0.3.1+1.19

16 Jun 21:26
68f3dc4
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Fixes

  • Nothing but a small fix for the case where there is exactly 0 of either video or system memory available - this would have previously caused a crash