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I would like to save an already created canvas as SVG. My plan was to use getImageData to get the data from the canvas, and then use putImageData to create the SVG file. Unfortunately, canvas2svg does not support putImageData yet. Will this be implemented in the future, or does anyone know another solution?
The text was updated successfully, but these errors were encountered:
What you suggest won't make a vector SVG, (just a "fake" SVG with embedded bitmap). As you are using canvas why not just use the library "properly" and send all the drawing calls to both the actual canvas and canvas2svg?
What you suggest won't make a vector SVG, (just a "fake" SVG with embedded bitmap). As you are using canvas why not just use the library "properly" and send all the drawing calls to both the actual canvas and canvas2svg?
Thanks.
It’s just some circles with text, not a picture or something.
In that case it’s just as easy to create the SVG by myself, with and elements.
I would like to save an already created canvas as SVG. My plan was to use getImageData to get the data from the canvas, and then use putImageData to create the SVG file. Unfortunately, canvas2svg does not support putImageData yet. Will this be implemented in the future, or does anyone know another solution?
The text was updated successfully, but these errors were encountered: