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The stack trace is not collected correctly when capturing a message or event #503
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@etelyatn Is this issue specific to the Linux pixel streaming configuration or do you observe similar behavior with other platforms/targets as well? |
Maybe, this only applies to Linux systems; I don’t have the opportunity to check on others |
As @tustanivsky said, I think we should figure out if this is isolated to |
Environment
How do you use Sentry?
Sentry SaaS (sentry.io)
Which version of the SDK?
0.15.1
How did you install the package? (Git-URL, Assetstore)
Git
Which version of Unreal?
5.3.2
Is this happening in Unreal (editor) or on a player like Android, iOS, Windows?
Linux, Pixel streaming
Steps to Reproduce
Capture a message
SentrySubsystem->CaptureMessage(Message, ESentryLevel::Error);
or an event
Expected Result
Get the stack trace up to the Captured Message/Event
Actual Result
Always the same stack trace ended with
crashpad::Settings::InitializeSettings
Any logs or screenshots
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