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Enable Attachments on PC #430
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Introducing a similar feature to |
Looks like that Issue (getsentry/sentry-native#433) hasn't had work done on it in a couple years, would it be a necessary pre-requisite for attachments in Windows? |
@gid-sentry We're somewhat limited in terms of what can be done on Unreal's side of things to enable adding attachments on Windows. The key problem is that the One possible workaround here is to zip the dynamic list of attachments at a certain location whenever needed and upload it to Sentry instead however this feels like something that has to be a part of the native library already. Another thing to consider is introducing buffer-based attachment support for Here is one more related issue raised a while ago: getsentry/sentry-native#586 |
@tustanivsky @Swatinem any updates on this ask? |
@dachakra The feature is still under consideration and currently there is no ETA when it might be ready. Adding the game log to captured events is the only type of attachment that is supported for Windows at the moment. |
Would it be possible to support attachments on Linux and consoles? |
Since both Linux and Windows relies on the same implementation I think the answer is yes. However consoles support is a completely separate thing so currently I can't give you any insights on that. |
Still blocked on: |
What problem could Sentry solve that it doesn't?
https://github.com/getsentry/sentry-unreal/blob/main/plugin-dev/Source/Sentry/Private/Desktop/SentryScopeDesktop.cpp#L34-L37
This is a request from a customer:
Adding support for this would enable "...custom filtered log files for particular subsystems, .utrace files, and any other artifacts we might want to upload via a CaptureMessageWithScope call."
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