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Releases: getsentry/sentry-unity

1.7.1-beta.1

13 Nov 17:27
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1.7.1-beta.1 Pre-release
Pre-release

Fixes

  • Fix SIGSEV, SIGABRT and SIGBUS crashes happening after/around the August Google Play System update, see #2955 for more details (fix provided by Native SDK bump) (#1491)

Dependencies

1.7.0

07 Nov 20:45
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Feature

  • Added the dedicated server platforms to the known platforms to prevent the SDK from interpreting them as restricted platforms (i.e. disabling offline caching, session tracking) (#1468)

Dependencies

1.6.0

27 Sep 20:16
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Feature

  • The SDK now surfaces options to opt out of the Android NDK integration and NDK Scope Sync(#1452)

Fixes

  • Fixed IL2CPP line number processor to no longer crash in Unity 2023 builds (#1450)
  • Fixed an issue with the Android dependency setup when using a custom mainTemplate.gradle (#1446)

Dependencies

1.5.2

04 Sep 11:39
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Fixes

  • The SDK no longer creates transactions with their start date set to Jan 01, 001 #1423
  • The screenshot capture no longer leaks memory (#1427)

Dependencies

1.5.1

11 Aug 08:18
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Fixes

  • Resolved the internal dependency issue with the Android SDK that lead to build time issues like runtime.jar is missing and ClassNotFoundException during runtime (#1417)
  • The SDK now handles proguardfiles sections indicated by both consumerProguardFiles and proguardFiles (#1401)

Dependencies

1.5.0

26 Jun 10:26
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Fixes

  • Fixed an Android build issue where Sentry options would be cached with the first build until Editor restart (#1379)
  • Adding a remote repository filter to the gradle project (#1367)
  • Setting Android SDK version explicit to prevent version conflicts with remote repositories (#1378)
  • Set debug symbol upload logging to debug verbosity (#1373)
  • The SDK no longer causes an exception during initialiation on Android API level 32 and newer (#1365)
  • Suspending Android native support for Mono builds to prevent C# exceptions form causing crashes (#1362)
  • Fixed an issue where the debug image UUID normalization would malform the UUID leading to a failed symbolication (#1361)

Feature

  • When building for iOS, the debug symbol upload now works irrespective of whether Bitcode is enabled or not (#1381)

Dependencies

1.4.1

06 Jun 07:45
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Fixes

  • Fixed Xcode linking error with the SDK disabled (#1352)
  • Fixed an issue triggering an error Failed to find the closing bracket when using custom gradle files (#1359)
  • Fixed the Android native integration for builds with Unity 2022.3 and newer (#1354)

Dependencies

1.4.0

30 May 21:09
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Fixes

  • Updated sample configure callback to use the new BeforeSendmethods that allow the use of Hints (#1341)
  • Updated the Sentry CLI command to upload debug symbols (#1336)

Feature

  • Added automatic filtering of BadGatewayExceptions originating from Unity telemetry on the native iOS layer (#1345)

Dependencies

1.3.0

23 May 15:20
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Fixes

  • Fixed native support build integration for Android (#1318)
  • The SDK filters System.Net.WebException and System.Net.Sockets.SocketException by default (#1294)
  • The SDK no longer runs performance auto instrumentation with the SDK disabled (#1314)
  • Fixed an issue where the SDK would throw a NullReferenceException when trying to capture a log message (#1309)
  • Fixed the BreadcrumbsForErrors checkbox on the config window (#1306)
  • The SDK filters Bad Gateway Exceptions of type Exception by default (#1293)

Features

  • Surfaced debounce times to the options (#1310)

Dependencies

1.2.0

04 Apr 18:16
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Fixes

  • Resolved the Microsoft.Extensions.FileSystemGlobbing.dll dependency conflict (#1253)
  • Sentry CLI integration when exporting an Android project (#1242)

Features

  • The SDK now supports exporting the project to iOS without any modifications to Xcode (#1233)
  • The SDK now supports exporting the project to Android without any modifications to gradle (#1263)

Dependencies