You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I would really like to use Sentry in my project, but I also care a lot about my app build size, since it directly affects loading times, and that's crucial for the web app user experience.
Simply adding Sentry 2.3.0 package increased my build size from 11.3 to 12.9 (1.6 mb diff). This seems a bit too much for the error tracking.
For example, adding GameAnalytics had an insignificant impact on the build size, while it also provides simple error tracking.
I'm also not sure where this data comes from.
Stripping level set to High, Brotli compression.
A bit more info:
Build Report Without Sentry
Build Report
Uncompressed usage by category (Percentages based on user generated assets only):
Textures 8.6 mb 82.1%
Meshes 0.6 kb 0.0%
Animations 0.0 kb 0.0%
Sounds 0.0 kb 0.0%
Shaders 783.5 kb 7.3%
Other Assets 879.4 kb 8.2%
Levels 0.0 kb 0.0%
File headers 111.8 kb 1.0%
Total User Assets 10.4 mb 100.0%
Complete build size 11.3 mb
Build Report With Sentry
Build Report
Uncompressed usage by category (Percentages based on user generated assets only):
Textures 8.6 mb 82.1%
Meshes 0.6 kb 0.0%
Animations 0.0 kb 0.0%
Sounds 0.0 kb 0.0%
Shaders 783.5 kb 7.3%
Other Assets 879.8 kb 8.2%
Levels 0.0 kb 0.0%
File headers 112.1 kb 1.0%
Total User Assets 10.4 mb 100.0%
Complete build size 12.9 mb
So it's all the same, but the Complete build size got bigger :)
Build file size breakdown
- *.wasm.br: 6.7 mb -> 7.9 mb
- *.data.br: 4.7 mb -> 5.1 mb (that's unusual, I thought only assets go here)
Can something be done here to reduce the Sentry build size? Thanks.
The text was updated successfully, but these errors were encountered:
Hello and thanks for the amazing work.
I would really like to use Sentry in my project, but I also care a lot about my app build size, since it directly affects loading times, and that's crucial for the web app user experience.
Simply adding Sentry 2.3.0 package increased my build size from 11.3 to 12.9 (1.6 mb diff). This seems a bit too much for the error tracking.
For example, adding GameAnalytics had an insignificant impact on the build size, while it also provides simple error tracking.
I'm also not sure where this data comes from.
Stripping level set to High, Brotli compression.
A bit more info:
Build Report Without Sentry
Build Report With Sentry
So it's all the same, but the Complete build size got bigger :)
Build file size breakdown
Can something be done here to reduce the Sentry build size? Thanks.
The text was updated successfully, but these errors were encountered: