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Unhandled
exceptions cause sessions to be marked as crashed
#1721
Comments
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Good catch! |
Thanks, What should I do if I want to count actual crashes in Unity games? And count the crash rate |
Because an unhandled exception occurs, the game will not actually crash |
What the SDK could do is to add to the mechanism type to basically filter exceptions. |
For what it's worth, we've had a very long discussion about resolving this (indirectly) in an RCF. |
Excuse me, is there a solution?
I set |
Apologies for the delay. The mechanism is not the one on the actual exception-object but on the
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Unhandled
exceptions cause sessions to be marked as crashed
Thanks, this helps me |
There is an error:
I throw an exception:
throw new InvalidOperationException("xxx")
It is considered a
crashed
,Shouldn't it be an
errored
?Originally posted by @WeiLingQiang in #1707 (comment)
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