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In this example, the suggestion is to use the built-in console.time() and console.timeEnd() methods for benchmarking, as these methods offer more options than just console.log().
Here's a brief summary of the suggestion you've mentioned:
Instead of using console.log() for benchmarking, consider using console.time() before the operation you want to measure and console.timeEnd() after it. This will provide more detailed timing information.
Example usage:
console.time();// Perform the operation you want to measure.console.timeEnd();
By utilizing console.time() and console.timeEnd(), you can gather more accurate and detailed timing data for your benchmarks.
If you have any further questions or if there's anything else you'd like to discuss, feel free to let me know!
https://github.com/getify/You-Dont-Know-JS/blob/master/async%20%26%20performance/ch6.md#benchmarking
You could use the built-in
console.time()
andconsole.timeEnd()
in this benchmarking example, as theconsole
offers many more options than justlog()
. https://developer.mozilla.org/en-US/docs/Web/API/Console/timeThe text was updated successfully, but these errors were encountered: