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Explosion speed tied to enemy loop instead of main loop #1

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g-brrzzn opened this issue Aug 10, 2024 · 2 comments
Open

Explosion speed tied to enemy loop instead of main loop #1

g-brrzzn opened this issue Aug 10, 2024 · 2 comments
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bug Something isn't working enhancement New feature or request good first issue Good for newcomers

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@g-brrzzn
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Describe the bug
The explosion effects after an enemy dies are currently tied to the enemy loop rather than the main loop. This causes the explosion animation to speed up as more enemies appear on screen, leading to faster disappearance of the explosions.

To Do:
Refactor the explosion logic so that it is handled within the main loop.
Ensure that the explosion animation remains consistent, regardless of the number of enemies on screen.

@g-brrzzn g-brrzzn self-assigned this Aug 10, 2024
@g-brrzzn g-brrzzn added bug Something isn't working enhancement New feature or request good first issue Good for newcomers labels Aug 13, 2024
@Omvinchhi
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can i try this one ?

@g-brrzzn
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Sure!

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Labels
bug Something isn't working enhancement New feature or request good first issue Good for newcomers
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