Fyne app compiled for Windows expects MS OpenGL driver? So Wine on MacOS cannot run a Fyne app? #4905
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I am developing on a MacBook 2018 (x86) running Sonoma 14.5 The app that I made should also run on Windows. To test this easily I tried to use Wine, a Windows emulator also running on MacOS (https://www.winehq.org/). If I run the cross compiled .exe with Wine it shows at some point: So I understand Fyne uses OpenGL for rendering. I assume for Windows that means using a native Microsoft driver? A driver that Wine not has when running on MacOS? I just want to make sure Wine is indeed unusable for testing Fyne Windows applications. |
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Replies: 2 comments 4 replies
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Don't use an emulator to test for different devices. A virtual machine should work though (just remember to turn on the OpenGL/3D acceleration support). |
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The "OpenGL" driver is not Microsoft specific, it is provided by the graphics card. |
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Don't use an emulator to test for different devices. A virtual machine should work though (just remember to turn on the OpenGL/3D acceleration support).