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Gallery: post about your software using cr.h here! #18

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fungos opened this issue Dec 8, 2018 · 3 comments
Open

Gallery: post about your software using cr.h here! #18

fungos opened this issue Dec 8, 2018 · 3 comments

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@fungos
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fungos commented Dec 8, 2018

Shameless copying Dear ImGui here and here, but it is a great idea anyway.

If you're using cr.h and like it, please share more about your use with us by posting any information you'd want and can. Links to your software, a description on the use-case, screenshot or an animated gif.

Anything is worth it.

Thank you!

@rokups
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rokups commented Dec 9, 2018

I am working on Urho3D game engine fork featuring editor that provides reloadable native or managed user plugins. cr.h is a core piece around native plugin support. Thanks!

@Kiakra
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Kiakra commented Apr 21, 2020

I am working on a 2D OpenGL engine. The main goal is making games simpler, extensible, fast with C/C++ without too much hassle.

2020-04-21-030705_1920x1080_scrot
(Also i am working on a window manager(the above image is taken in that), when it is in stable state i will add hot reloading to that and opensource(Under MIT license) it)

2020-04-21-030818_1920x1080_scrot

@clibequilibrium
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clibequilibrium commented Jun 12, 2022

Working on a C Game Engine featuring hot reloading for both Engine Editor and Game scripts. I have also published a sample repo with some branches featuring how to hot reload 3rd party ECS library flecs and some building blocks on how to also hot reload the engine library.

2022-06-09.22-22-00.mp4

Update:

Got released !
https://github.com/clibequilibrium/EquilibriumEngine

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