Animate (move) the drone cubes using ArchetypeQuery
's.
Render cubes using ModelMesh.Draw()
.
Platforms: Windows, macOS,
This MonoGame project was created by executing the instructions below.
For macOS ARM the .NET Core CLI need to be set to: /usr/local/share/dotnet/x64/dotnet
See: https://community.monogame.net/t/textureimporter-error-mac-os-monterey-12-6/18049/13
In Rider: Settings | Build, Execution, Deployment | Toolset and Build | .NET CLI executable path
dotnet add package Friflo.Engine.ECS